Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 years ago |
Jorrit Rouwe
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91c9626faf
ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver
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3 years ago |
jrouwe
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3fbc103965
Improved contact cache scaling across multiple cores (#26)
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3 years ago |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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3 years ago |
jrouwe
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e2bbdda911
Performance optimizations (#17)
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3 years ago |
jrouwe
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de02c78a04
Integrate velocities happens in parallel now (#16)
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3 years ago |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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3 years ago |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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3 years ago |
Jorrit Rouwe
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a1e6c29248
Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction.
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4 years ago |
Jorrit Rouwe
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14583ff8ed
Moved BroadPhaseLayerToString to a separate setter function
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4 years ago |
Jorrit Rouwe
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33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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4 years ago |
Jorrit Rouwe
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0f95aaa81c
Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection
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4 years ago |
jorrit
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1ffaf8f4f1
Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon
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4 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |