Commit History

Author SHA1 Message Date
  Jorrit Rouwe e3955f1b3f Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33) 3 years ago
  Jorrit Rouwe 91c9626faf ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver 3 years ago
  jrouwe 3fbc103965 Improved contact cache scaling across multiple cores (#26) 3 years ago
  Jorrit Rouwe 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. 3 years ago
  jrouwe e2bbdda911 Performance optimizations (#17) 3 years ago
  jrouwe de02c78a04 Integrate velocities happens in parallel now (#16) 3 years ago
  jrouwe ef371411af Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9) 3 years ago
  jrouwe c3b702c171 Ability to have a kinematic body colliding with a sensor (#7) 3 years ago
  Jorrit Rouwe a1e6c29248 Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction. 4 years ago
  Jorrit Rouwe 14583ff8ed Moved BroadPhaseLayerToString to a separate setter function 4 years ago
  Jorrit Rouwe 33883574bb Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many) 4 years ago
  Jorrit Rouwe 0f95aaa81c Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection 4 years ago
  jorrit 1ffaf8f4f1 Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon 4 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago