Commit History

Author SHA1 Message Date
  Jorrit Rouwe 76e1532228 Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326) 2 years ago
  Jorrit Rouwe 934fc99335 Fixed contact reservation that could cause a crash if you were hitting mMaxNumHits objects 2 years ago
  Jorrit Rouwe f11abf059d Removed using namespace std from namespace JPH (#308) 2 years ago
  Jorrit Rouwe 8f82525a41 Character tweaks (#296) 2 years ago
  Jorrit Rouwe 42eb736654 Moved part of the example code to CharacterVirtual so it is easier to reuse (#295) 2 years ago
  Jorrit Rouwe f7527f3282 Character improvements (#273) 2 years ago
  Jorrit Rouwe d2b9094529 Fixed ground normal and velocity when jumping against vertical wall (#266) 2 years ago
  Jorrit Rouwe 2eecb1c1fe Improved handling of collisions between virtual character and dynamic objects (#256) 2 years ago
  Jorrit Rouwe a17c626f05 Bugfix: Clamping minimal forward step for high frequency updates 2 years ago
  Jorrit Rouwe 0e4865a345 Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234) 2 years ago
  Jorrit Rouwe a314bc8a6e Character tweaks (#232) 2 years ago
  Jorrit Rouwe 298cd5a026 Character improvements (#231) 2 years ago
  Jorrit Rouwe 691b0f42d9 Character improvements (#230) 2 years ago
  Jorrit Rouwe efb0012221 Character tweaks (#218) 2 years ago
  Jorrit Rouwe 5f063c3c57 Made Mat44::sRotation and QuickSort platform independent (#196) 3 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Jorrit Rouwe 5237d4a319 Implemented a function to do stair walking for the virtual character (#160) 3 years ago
  Jorrit Rouwe 3ee7c8a3f5 Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155) 3 years ago
  Jorrit Rouwe 2f1d3865ce Prevent division by zero if normal and displacement are perpendicular due to float round off 3 years ago
  Jorrit Rouwe 8b8ed06053 Made character tests deterministic 3 years ago
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) 3 years ago