Jorrit Rouwe
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76e1532228
Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326)
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2 years ago |
Jorrit Rouwe
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934fc99335
Fixed contact reservation that could cause a crash if you were hitting mMaxNumHits objects
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2 years ago |
Jorrit Rouwe
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f11abf059d
Removed using namespace std from namespace JPH (#308)
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2 years ago |
Jorrit Rouwe
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8f82525a41
Character tweaks (#296)
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2 years ago |
Jorrit Rouwe
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42eb736654
Moved part of the example code to CharacterVirtual so it is easier to reuse (#295)
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2 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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2 years ago |
Jorrit Rouwe
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d2b9094529
Fixed ground normal and velocity when jumping against vertical wall (#266)
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2 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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2 years ago |
Jorrit Rouwe
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a17c626f05
Bugfix: Clamping minimal forward step for high frequency updates
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2 years ago |
Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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298cd5a026
Character improvements (#231)
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2 years ago |
Jorrit Rouwe
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691b0f42d9
Character improvements (#230)
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2 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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2 years ago |
Jorrit Rouwe
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5f063c3c57
Made Mat44::sRotation and QuickSort platform independent (#196)
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3 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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5237d4a319
Implemented a function to do stair walking for the virtual character (#160)
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3 years ago |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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3 years ago |
Jorrit Rouwe
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2f1d3865ce
Prevent division by zero if normal and displacement are perpendicular due to float round off
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3 years ago |
Jorrit Rouwe
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8b8ed06053
Made character tests deterministic
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |