Jorrit Rouwe
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5ac751cee9
Improved engine model of wheeled vehicles (#306)
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2 years ago |
Jorrit Rouwe
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d46cf4fa5a
Added ability to select shape type in character tests (#299)
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2 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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2 years ago |
Jorrit Rouwe
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d2b9094529
Fixed ground normal and velocity when jumping against vertical wall (#266)
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2 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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75794b95e7
Added walls at varying angles to CharacterBaseTest
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2 years ago |
Jorrit Rouwe
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298cd5a026
Character improvements (#231)
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2 years ago |
Jorrit Rouwe
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691b0f42d9
Character improvements (#230)
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2 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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2 years ago |
Jorrit Rouwe
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aab9527141
The PerformanceTest is now deterministic between Windows and Linux (tested on clang 13) (#184)
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3 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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0222977964
Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174)
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3 years ago |
Jorrit Rouwe
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5237d4a319
Implemented a function to do stair walking for the virtual character (#160)
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3 years ago |
Jorrit Rouwe
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8b8ed06053
Made character tests deterministic
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3 years ago |
Jorrit Rouwe
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54baa54107
Turn off determinism check for character test
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |