Jorrit Rouwe
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a30434a1b9
Added pulley constraint type (#229)
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2 년 전 |
Jorrit Rouwe
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3f2a0021de
Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203)
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3 년 전 |
Jorrit Rouwe
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09d6d9d51c
New constraint types added (#181)
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3 년 전 |
Jorrit Rouwe
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9171a12ea6
Using target_precompile_headers instead of manually specifying precompiled headers (#175)
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3 년 전 |
Jorrit Rouwe
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3cf3fe55a5
Added ability to have a dynamic mesh shape (#169)
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3 년 전 |
Jorrit Rouwe
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3e2151a009
Added possibility to save the current state of the physics world as a scene (#165)
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3 년 전 |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 년 전 |
Jorrit Rouwe
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4b53517f49
Helper function to disable parent child collisions (#77)
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3 년 전 |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 년 전 |
Jorrit Rouwe
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aecf914a89
Implemented test that shows how to implement friction and restitution per triangle or shape (#51)
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3 년 전 |
jrouwe
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76912c7d90
Added DebugRendererRecorder and JoltViewer, can be used to record and playback the drawn physics world (#27)
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3 년 전 |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 년 전 |