Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe dccb4e13aa Compile fixes for MSVC 17.4 (#320) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe f11abf059d Removed using namespace std from namespace JPH (#308) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe f7527f3282 Character improvements (#273) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 5ad6a803bf Made GetSupportingFace available for all shape types (#286) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe efb0012221 Character tweaks (#218) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe a30434a1b9 Added pulley constraint type (#229) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 195fdd9c78 Fixed Samples crashing when no command line argument was passed %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 1cb0b2cd1a Made samples compile under MinGW (#205) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3f2a0021de Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 09d6d9d51c New constraint types added (#181) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 0222977964 Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 373590744d Added ability for convex hull shape to draw face outlines %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3cf3fe55a5 Added ability to have a dynamic mesh shape (#169) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3e2151a009 Added possibility to save the current state of the physics world as a scene (#165) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 6847760fc8 Support for setting velocity through BodyCreationSettings (#164) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 5237d4a319 Implemented a function to do stair walking for the virtual character (#160) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe a82817be95 Added check that temp allocator is empty at end of step %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 6db4d3beac Removed Body::GetDebugName %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 6ba21f50dc Made shape casting on shapes a bit more intuitive (#116) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 4b53517f49 Helper function to disable parent child collisions (#77) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe aecf914a89 Implemented test that shows how to implement friction and restitution per triangle or shape (#51) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3612150b1b Ray cast issues (#47) %!s(int64=3) %!d(string=hai) anos
  jrouwe 23c1b9d902 Added performance test app (#25) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 6018f2b982 Allowing 4 steps per physics update %!s(int64=3) %!d(string=hai) anos