Jorrit Rouwe
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3640711645
Added option to determine number of bits in ObjectLayer (#478)
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2 anos atrás |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 anos atrás |
Jorrit Rouwe
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8f6f210f53
Added option to turn off manifold reduction on a per body basis (#426)
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2 anos atrás |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 anos atrás |
Jorrit Rouwe
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d76ab0f823
Accessors to get force/torque (#335)
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2 anos atrás |
Jorrit Rouwe
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69fcdfe02e
ARM 32-bit support for Windows (will probably work on Linux/Android too) (#332)
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2 anos atrás |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 anos atrás |
Joshie
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4fe61fc24d
Support for Windows 32-bit platform (#162)
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3 anos atrás |
jorrit
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3774cc74c3
ApplyBuoyancyImpulse will return true if it applied an impulse
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3 anos atrás |
Jorrit Rouwe
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d8823a54f1
Removed superfluous JPH namespace
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3 anos atrás |
Jorrit Rouwe
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f1e8191199
Ability for sensors to detect collisions with sleeping bodies (#133)
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3 anos atrás |
Jorrit Rouwe
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6db4d3beac
Removed Body::GetDebugName
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3 anos atrás |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 anos atrás |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 anos atrás |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 anos atrás |
Jorrit Rouwe
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a3b0f2fbd6
Added interface to BodyInterface to add forces and torques (#87)
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3 anos atrás |
Josh Dowell
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deb873881f
Add SetIsSensor to change a body between a sensor and a static body (#82)
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3 anos atrás |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 anos atrás |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 anos atrás |
Jorrit Rouwe
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44ea7aa28a
Slightly safer / cheaper way of invalidating the contact cache of a body
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3 anos atrás |
Jorrit Rouwe
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653dd65b74
Optimize invalidate contact cache
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3 anos atrás |
Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 anos atrás |
Jorrit Rouwe
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3c403d17a6
Combine Body and MotionProperties in 1 allocation (#35)
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3 anos atrás |
Jorrit Rouwe
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52170e932d
Optimized contact constraint properties calculation (#34)
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3 anos atrás |
Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 anos atrás |
Jorrit Rouwe
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7457d6b2ce
GetSleepTestPoints was doing 2x quaternion * vector, cheaper is to convert to matrix once (#32)
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3 anos atrás |
Jorrit Rouwe
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91c9626faf
ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver
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3 anos atrás |
jrouwe
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4f87ec71da
sonar fixes (#15)
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3 anos atrás |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 anos atrás |