Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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2a989c4d81
Ability to configure back face culling behavior (#425)
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2 years ago |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 years ago |
Jorrit Rouwe
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1ed9c765ed
Fixed determinism of CharacterVirtual test (#386)
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2 years ago |
Jorrit Rouwe
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8304a57739
Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377)
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2 years ago |
DocAce
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fc58161ae8
Added ShapeFilter param to various CharacterVirtual functions (#360)
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2 years ago |
Jorrit Rouwe
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d874365e85
Improved CharacterVirtual interface (#353)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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84b751ba55
Fixed missing 'Arg' in parameter types (#331)
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2 years ago |
Jorrit Rouwe
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f11abf059d
Removed using namespace std from namespace JPH (#308)
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2 years ago |
Jorrit Rouwe
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8f82525a41
Character tweaks (#296)
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2 years ago |
Jorrit Rouwe
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42eb736654
Moved part of the example code to CharacterVirtual so it is easier to reuse (#295)
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2 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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2 years ago |
Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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298cd5a026
Character improvements (#231)
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2 years ago |
Jorrit Rouwe
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691b0f42d9
Character improvements (#230)
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2 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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5237d4a319
Implemented a function to do stair walking for the virtual character (#160)
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3 years ago |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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3 years ago |
Jorrit Rouwe
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8b8ed06053
Made character tests deterministic
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3 years ago |
Jorrit Rouwe
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f4d107a10a
- Turn off CHM generation in doxygen (we're generating the docs online now)
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |