Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 år sedan |
Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 år sedan |
Jorrit Rouwe
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91c9626faf
ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver
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3 år sedan |
jrouwe
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3fbc103965
Improved contact cache scaling across multiple cores (#26)
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3 år sedan |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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3 år sedan |
jrouwe
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e2bbdda911
Performance optimizations (#17)
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3 år sedan |
jrouwe
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de02c78a04
Integrate velocities happens in parallel now (#16)
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3 år sedan |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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3 år sedan |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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4 år sedan |
Jorrit Rouwe
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a1e6c29248
Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction.
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4 år sedan |
Jorrit Rouwe
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14583ff8ed
Moved BroadPhaseLayerToString to a separate setter function
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4 år sedan |
Jorrit Rouwe
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33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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4 år sedan |
Jorrit Rouwe
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0f95aaa81c
Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection
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4 år sedan |
jorrit
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1ffaf8f4f1
Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon
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4 år sedan |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 år sedan |