Commit History

Author SHA1 Message Date
  Jorrit Rouwe 54e3ce602a Created interface to update the ground velocity for less sliding on a moving platform (#466) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 249745c1ad CharacterVirtual should ignore collisions with sensors (#449) 2 years ago
  Jorrit Rouwe 1d9641bc94 Bugfix: Fall back to contact velocity when body could not be locked 2 years ago
  Jorrit Rouwe 2a989c4d81 Ability to configure back face culling behavior (#425) 2 years ago
  Jorrit Rouwe 64fd3927e1 CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423) 2 years ago
  Jorrit Rouwe 3d99c876fd Created CharacterContactListener::OnAdjustBodyVelocity callback (#408) 2 years ago
  Jorrit Rouwe 006c2379f4 Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398) 2 years ago
  Jorrit Rouwe c2dfeb8b04 Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388) 2 years ago
  Jorrit Rouwe 550ef5b4e5 Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null 2 years ago
  Jorrit Rouwe 1ed9c765ed Fixed determinism of CharacterVirtual test (#386) 2 years ago
  Jorrit Rouwe 7e4d3bdbf4 Fixed character not properly sliding on box mesh (#380) 2 years ago
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) 2 years ago
  DocAce fc58161ae8 Added ShapeFilter param to various CharacterVirtual functions (#360) 2 years ago
  Jorrit Rouwe d874365e85 Improved CharacterVirtual interface (#353) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 76e1532228 Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326) 2 years ago
  Jorrit Rouwe 934fc99335 Fixed contact reservation that could cause a crash if you were hitting mMaxNumHits objects 2 years ago
  Jorrit Rouwe f11abf059d Removed using namespace std from namespace JPH (#308) 2 years ago
  Jorrit Rouwe 8f82525a41 Character tweaks (#296) 2 years ago
  Jorrit Rouwe 42eb736654 Moved part of the example code to CharacterVirtual so it is easier to reuse (#295) 2 years ago
  Jorrit Rouwe f7527f3282 Character improvements (#273) 2 years ago
  Jorrit Rouwe d2b9094529 Fixed ground normal and velocity when jumping against vertical wall (#266) 2 years ago
  Jorrit Rouwe 2eecb1c1fe Improved handling of collisions between virtual character and dynamic objects (#256) 2 years ago
  Jorrit Rouwe a17c626f05 Bugfix: Clamping minimal forward step for high frequency updates 2 years ago
  Jorrit Rouwe 0e4865a345 Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234) 2 years ago
  Jorrit Rouwe a314bc8a6e Character tweaks (#232) 2 years ago
  Jorrit Rouwe 298cd5a026 Character improvements (#231) 2 years ago
  Jorrit Rouwe 691b0f42d9 Character improvements (#230) 2 years ago
  Jorrit Rouwe efb0012221 Character tweaks (#218) 2 years ago