Jorrit Rouwe
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bc4fa997f1
Passing the shapes that are colliding into the ShapeFilter (#474)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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6cce032005
Fixed all functionality hidden under a debug macro in double precision mode (#379)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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5ad6a803bf
Made GetSupportingFace available for all shape types (#286)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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eb8f668a23
Added optional shape filter function to multiple query functions (#168)
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3 years ago |
Jorrit Rouwe
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8456ffa4e5
alloca -> JPH_STACK_ALLOC
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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0e3f28e61b
Version of UVec4::sSort4True that is faster (#40)
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3 years ago |
Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 years ago |
erwincoumans
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eddf6cf20d
fix warning (#29)
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3 years ago |
jrouwe
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85d1d10727
CollidePoint tests (#24)
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3 years ago |
jrouwe
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2aa3b443bf
HeightField: Leaf shapes will now at run-time do one more grid subdivision (#23)
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3 years ago |
jrouwe
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f6fd4c8f74
Created optimized version of cast sphere vs triangle (#21)
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3 years ago |
jrouwe
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7092c71901
Added functionality to track narrow phase timing stats (#18)
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3 years ago |
jrouwe
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6d5cafd535
Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13)
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3 years ago |
Jorrit Rouwe
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b811308e92
Reduced size of heightfield when all samples are 'no collision'
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3 years ago |
jrouwe
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b8953791f3
Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12)
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3 years ago |
jrouwe
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42402dfec4
Decompressing per block to avoid recalculating the scale and offset many times (#11)
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3 years ago |
jrouwe
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9e37417156
Heightfield size optimizations (#10)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |