Commit History

Author SHA1 Message Date
  Jorrit Rouwe bc4fa997f1 Passing the shapes that are colliding into the ShapeFilter (#474) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 6cce032005 Fixed all functionality hidden under a debug macro in double precision mode (#379) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 5ad6a803bf Made GetSupportingFace available for all shape types (#286) 2 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Jorrit Rouwe eb8f668a23 Added optional shape filter function to multiple query functions (#168) 3 years ago
  Jorrit Rouwe 8456ffa4e5 alloca -> JPH_STACK_ALLOC 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 0e3f28e61b Version of UVec4::sSort4True that is faster (#40) 3 years ago
  Jorrit Rouwe 41471b4016 Collision detection optimizations (#36) 3 years ago
  erwincoumans eddf6cf20d fix warning (#29) 3 years ago
  jrouwe 85d1d10727 CollidePoint tests (#24) 3 years ago
  jrouwe 2aa3b443bf HeightField: Leaf shapes will now at run-time do one more grid subdivision (#23) 3 years ago
  jrouwe f6fd4c8f74 Created optimized version of cast sphere vs triangle (#21) 3 years ago
  jrouwe 7092c71901 Added functionality to track narrow phase timing stats (#18) 3 years ago
  jrouwe 6d5cafd535 Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13) 3 years ago
  Jorrit Rouwe b811308e92 Reduced size of heightfield when all samples are 'no collision' 3 years ago
  jrouwe b8953791f3 Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12) 3 years ago
  jrouwe 42402dfec4 Decompressing per block to avoid recalculating the scale and offset many times (#11) 3 years ago
  jrouwe 9e37417156 Heightfield size optimizations (#10) 3 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago