Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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1 year ago |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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249745c1ad
CharacterVirtual should ignore collisions with sensors (#449)
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2 years ago |
Jorrit Rouwe
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64fd3927e1
CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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8b8ed06053
Made character tests deterministic
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 years ago |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |