Commit History

Author SHA1 Message Date
  Jorrit Rouwe 045a87e230 Ran spell checker over all comments in the Jolt folder 1 year ago
  David 2d026b0690 CharacterVirtual: Add UserData (#906) 1 year ago
  Jorrit Rouwe fb778c568d CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction). (#861) 1 year ago
  Jorrit Rouwe 314e5baa0a CharacterVirtual: Sorting contacts before processing them (#795) 1 year ago
  Jorrit Rouwe 1b21180c67 Fixed character jittering issue when moving down on elevator (#708) 1 year ago
  Jorrit Rouwe 60e16e44e8 Attempt to remove jitter in virtual character when moving towards steep slope (#696) 1 year ago
  Jorrit Rouwe 39a76bb048 Bugfix: Character reports to be on ground for one more frame after jumping against a wall (#674) 2 years ago
  Jorrit Rouwe 8dd93317d6 CharacterVirtual: Added missing delta time term in DetermineConstraints (#532) 2 years ago
  Jorrit Rouwe 57190cd0ab Bugfix: It was possible to trigger an assert in CharacterVirtual, changed to early out 2 years ago
  Jorrit Rouwe 8e1ea394bd Character was speeding up beyond the requested speed when sliding along a wall (#507) 2 years ago
  Jorrit Rouwe 54e3ce602a Created interface to update the ground velocity for less sliding on a moving platform (#466) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 249745c1ad CharacterVirtual should ignore collisions with sensors (#449) 2 years ago
  Jorrit Rouwe 1d9641bc94 Bugfix: Fall back to contact velocity when body could not be locked 2 years ago
  Jorrit Rouwe 2a989c4d81 Ability to configure back face culling behavior (#425) 2 years ago
  Jorrit Rouwe 64fd3927e1 CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423) 2 years ago
  Jorrit Rouwe 3d99c876fd Created CharacterContactListener::OnAdjustBodyVelocity callback (#408) 2 years ago
  Jorrit Rouwe 006c2379f4 Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398) 2 years ago
  Jorrit Rouwe c2dfeb8b04 Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388) 2 years ago
  Jorrit Rouwe 550ef5b4e5 Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null 2 years ago
  Jorrit Rouwe 1ed9c765ed Fixed determinism of CharacterVirtual test (#386) 2 years ago
  Jorrit Rouwe 7e4d3bdbf4 Fixed character not properly sliding on box mesh (#380) 2 years ago
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) 2 years ago
  DocAce fc58161ae8 Added ShapeFilter param to various CharacterVirtual functions (#360) 2 years ago
  Jorrit Rouwe d874365e85 Improved CharacterVirtual interface (#353) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 76e1532228 Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326) 2 years ago
  Jorrit Rouwe 934fc99335 Fixed contact reservation that could cause a crash if you were hitting mMaxNumHits objects 2 years ago
  Jorrit Rouwe f11abf059d Removed using namespace std from namespace JPH (#308) 2 years ago
  Jorrit Rouwe 8f82525a41 Character tweaks (#296) 2 years ago