Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 year ago |
David
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2d026b0690
CharacterVirtual: Add UserData (#906)
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1 year ago |
Jorrit Rouwe
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fb778c568d
CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction). (#861)
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1 year ago |
Jorrit Rouwe
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314e5baa0a
CharacterVirtual: Sorting contacts before processing them (#795)
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1 year ago |
Jorrit Rouwe
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1b21180c67
Fixed character jittering issue when moving down on elevator (#708)
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1 year ago |
Jorrit Rouwe
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60e16e44e8
Attempt to remove jitter in virtual character when moving towards steep slope (#696)
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1 year ago |
Jorrit Rouwe
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39a76bb048
Bugfix: Character reports to be on ground for one more frame after jumping against a wall (#674)
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2 years ago |
Jorrit Rouwe
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8dd93317d6
CharacterVirtual: Added missing delta time term in DetermineConstraints (#532)
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2 years ago |
Jorrit Rouwe
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57190cd0ab
Bugfix: It was possible to trigger an assert in CharacterVirtual, changed to early out
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2 years ago |
Jorrit Rouwe
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8e1ea394bd
Character was speeding up beyond the requested speed when sliding along a wall (#507)
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2 years ago |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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249745c1ad
CharacterVirtual should ignore collisions with sensors (#449)
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2 years ago |
Jorrit Rouwe
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1d9641bc94
Bugfix: Fall back to contact velocity when body could not be locked
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2 years ago |
Jorrit Rouwe
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2a989c4d81
Ability to configure back face culling behavior (#425)
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2 years ago |
Jorrit Rouwe
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64fd3927e1
CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423)
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2 years ago |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 years ago |
Jorrit Rouwe
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006c2379f4
Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398)
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2 years ago |
Jorrit Rouwe
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c2dfeb8b04
Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388)
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2 years ago |
Jorrit Rouwe
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550ef5b4e5
Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null
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2 years ago |
Jorrit Rouwe
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1ed9c765ed
Fixed determinism of CharacterVirtual test (#386)
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2 years ago |
Jorrit Rouwe
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7e4d3bdbf4
Fixed character not properly sliding on box mesh (#380)
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2 years ago |
Jorrit Rouwe
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8304a57739
Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377)
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2 years ago |
DocAce
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fc58161ae8
Added ShapeFilter param to various CharacterVirtual functions (#360)
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2 years ago |
Jorrit Rouwe
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d874365e85
Improved CharacterVirtual interface (#353)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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76e1532228
Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326)
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2 years ago |
Jorrit Rouwe
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934fc99335
Fixed contact reservation that could cause a crash if you were hitting mMaxNumHits objects
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2 years ago |
Jorrit Rouwe
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f11abf059d
Removed using namespace std from namespace JPH (#308)
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2 years ago |
Jorrit Rouwe
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8f82525a41
Character tweaks (#296)
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2 years ago |