Commit History

Author SHA1 Message Date
  Jorrit Rouwe 045a87e230 Ran spell checker over all comments in the Jolt folder 1 year ago
  Jorrit Rouwe a70c8acdfa Bugfix: Cast sphere vs triangle could return false positive (#888) 1 year ago
  Jorrit Rouwe 5c9f7a6043 Soft body physics support (#644) 2 years ago
  Jorrit Rouwe d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration 2 years ago
  Jorrit Rouwe bc4fa997f1 Passing the shapes that are colliding into the ShapeFilter (#474) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 4098f5e573 Fixed typos in usage of VecArg, Mat44Arg and ColorArg 2 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 41471b4016 Collision detection optimizations (#36) 3 years ago
  Jorrit Rouwe 7f45ffbe5b CastSphereVsTriangles was processing more hits than needed, it was using 1 as an early out fraction rather than the one of the collector 3 years ago
  jrouwe f6fd4c8f74 Created optimized version of cast sphere vs triangle (#21) 3 years ago