Commit History

Author SHA1 Message Date
  Jorrit Rouwe edd89fe992 Fix jitter when rendering the vehicle and character samples at > 60 fps (#911) 1 year ago
  Jorrit Rouwe e594cec6b4 Added new framework for saving player inputs (#796) 1 year ago
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) 1 year ago
  Jorrit Rouwe 0da97d8f33 Switching vehicle wheels to new SpringSettings class so you can specify stiffness/damping (#563) 2 years ago
  Jorrit Rouwe 0d39abbb1f Fixed deterministic simulation of motor cycle (#505) 2 years ago
  Jorrit Rouwe 172a99c718 Supporting suspension that is at an angle with the vehicle up direction (#483) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe aab9527141 The PerformanceTest is now deterministic between Windows and Linux (tested on clang 13) (#184) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  jrouwe 1072886aec - Bugfix: When reversing you could accelearate forever 3 years ago
  Jorrit Rouwe 25a6c9b0e3 Added ability to specify the model space axis of the wheel so that it is easier to place a wheel model in world space regardless of how the wheel was modelled and what is up 4 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago