Jorrit Rouwe
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edd89fe992
Fix jitter when rendering the vehicle and character samples at > 60 fps (#911)
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1 year ago |
Jorrit Rouwe
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e594cec6b4
Added new framework for saving player inputs (#796)
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1 year ago |
Jan Krassnigg
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d2f1d97004
Support for building Jolt as a shared library on Windows (#513)
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2 years ago |
Jorrit Rouwe
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0d39abbb1f
Fixed deterministic simulation of motor cycle (#505)
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2 years ago |
Jorrit Rouwe
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4269d8bbc7
Support for steering axis != suspension axis (#488)
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2 years ago |
Jorrit Rouwe
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172a99c718
Supporting suspension that is at an angle with the vehicle up direction (#483)
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2 years ago |
Jorrit Rouwe
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fcd9cb0f16
Created vehicle wheel collision test based on cylinders (#472)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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5ac751cee9
Improved engine model of wheeled vehicles (#306)
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2 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |