Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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1 year ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Joshie
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4fe61fc24d
Support for Windows 32-bit platform (#162)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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2b11f2bfb3
Windows 11 - fixed D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart: GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set. If the heap is not supposed to be shader visible, then GetCPUDescriptorHandleForHeapStart would be the appropriate method to call. That call is valid both for shader visible and non shader visible descriptor heaps. [ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |