Commit History

Author SHA1 Message Date
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) 1 year ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Joshie 4fe61fc24d Support for Windows 32-bit platform (#162) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 2b11f2bfb3 Windows 11 - fixed D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart: GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set. If the heap is not supposed to be shader visible, then GetCPUDescriptorHandleForHeapStart would be the appropriate method to call. That call is valid both for shader visible and non shader visible descriptor heaps. [ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE] 3 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago