Commit History

Author SHA1 Message Date
  Jorrit Rouwe 33394b357f CharacterVirtual stick to floor / stair walk did not trigger a contact added callback on the CharacterContactListener (#1205) 1 year ago
  Jorrit Rouwe f0f19df1ca Added interface for CharacterVirtual vs CharacterVirtual collision (#1157) 1 year ago
  Jorrit Rouwe 3df3112f7b Ran spellchecker over Samples, TestFramework and UnitTests 1 year ago
  David 2d026b0690 CharacterVirtual: Add UserData (#906) 1 year ago
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) 1 year ago
  Jorrit Rouwe 8dd93317d6 CharacterVirtual: Added missing delta time term in DetermineConstraints (#532) 2 years ago
  Jorrit Rouwe 8e1ea394bd Character was speeding up beyond the requested speed when sliding along a wall (#507) 2 years ago
  Jan Krassnigg d2f1d97004 Support for building Jolt as a shared library on Windows (#513) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) 2 years ago
  DocAce fc58161ae8 Added ShapeFilter param to various CharacterVirtual functions (#360) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 76e1532228 Bugfix: Code was accidentally conditionalized with if ENABLE_ASSERTS (#326) 2 years ago
  Jorrit Rouwe dccb4e13aa Compile fixes for MSVC 17.4 (#320) 2 years ago
  Jorrit Rouwe 944ed96c7f CharacterVirtual unit tests (#318) 2 years ago