Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe 5c38f1e352 Samples: Next button (N) now also works when not running all tests (#1569) hai 4 meses
  Jorrit Rouwe 883cc1f053 Showing test descriptions in the samples application (#1568) hai 4 meses
  Jorrit Rouwe 20a774c6a8 Added ClosestHitPerBodyCollisionCollector (#1465) hai 6 meses
  Jorrit Rouwe 193857e3c9 Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f) hai 6 meses
  Jorrit Rouwe 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) hai 7 meses
  Jorrit Rouwe 7e59df4e8f Added NarrowPhase::CollideShapeWithInternalEdgeRemoval (#1346) hai 8 meses
  Jorrit Rouwe b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) hai 11 meses
  Jorrit Rouwe e3b267f346 Fixed shoot object key not responding on high frequency monitor hai 1 ano
  Jorrit Rouwe edd89fe992 Fix jitter when rendering the vehicle and character samples at > 60 fps (#911) hai 1 ano
  ccn b0e04e709e State units and improve comment (#866) hai 1 ano
  Jorrit Rouwe 75aad48a6b Added function to query the world bounds of a physics system (#816) hai 1 ano
  Jorrit Rouwe 19eba95986 Created specialized path for RotatedTranslated vs RotatedTranslated shape (#813) hai 1 ano
  Jorrit Rouwe e594cec6b4 Added new framework for saving player inputs (#796) hai 1 ano
  Jorrit Rouwe b90eea5895 Made GetProcessorTicksPerSecond more reliable and removed some dependencies on it (#706) hai 1 ano
  Jorrit Rouwe ad3ca18e63 Fixed soft body collision vs scaled shapes (#655) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 09b07c9179 Added probe mode for CollideSoftBodyVertices (#651) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 5c9f7a6043 Soft body physics support (#644) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 8fcc7a78ec Removed support for integration sub steps for PhysicsSystem::Update (#593) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 4315ad53e3 Made remaining filter functions objects to provide context (#381) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 5ad6a803bf Made GetSupportingFace available for all shape types (#286) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3cf3fe55a5 Added ability to have a dynamic mesh shape (#169) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3e2151a009 Added possibility to save the current state of the physics world as a scene (#165) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) %!s(int64=3) %!d(string=hai) anos
  jrouwe 23c1b9d902 Added performance test app (#25) %!s(int64=3) %!d(string=hai) anos
  jrouwe f6fd4c8f74 Created optimized version of cast sphere vs triangle (#21) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 686ab6ab85 Initial import %!s(int64=4) %!d(string=hai) anos