Historique des commits

Auteur SHA1 Message Date
  Jorrit Rouwe 0b8dfe76c2 JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG draws in the wrong location il y a 4 mois
  Jorrit Rouwe 56131e0342 Fixed UBSAN false positive that detected a dirty trick in SimShapeFilter (#1671) il y a 6 mois
  Jorrit Rouwe 3f62f22248 Bugfix: When there were no active bodies, the step listeners weren't called. (#1557) il y a 9 mois
  Jorrit Rouwe cdca4c3b51 When calling PhysicsSystem::Update with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts. (#1525) il y a 10 mois
  Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) il y a 10 mois
  Jorrit Rouwe 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) il y a 10 mois
  Jorrit Rouwe 35dba586c2 Added ability to override the collide function during simulation (#1489) il y a 10 mois
  Jorrit Rouwe b2eb3cb3e1 Fix off by 1 errors in asserts relating to cMaxBodyIndex il y a 10 mois
  Jorrit Rouwe 7611a4cb33 Fixed a bug in ManifoldBetweenTwoFaces (#1488) il y a 10 mois
  Jorrit Rouwe 193857e3c9 Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f) il y a 11 mois
  Stephen Gold 7839a60dd0 Spelling and typographical errors (#1399) il y a 1 an
  Jorrit Rouwe d8fae1a98a Improved performance of the Pyramid test scene by approx. 1% (#1366) il y a 1 an
  Jorrit Rouwe 0611ed85e8 Implemented SimShapeFilter for soft bodies (#1365) il y a 1 an
  Jorrit Rouwe efd6a5cbde Bugfix: Simulation ShapeFilter had a race condition (#1364) il y a 1 an
  Jorrit Rouwe 0e5fcade0c Added support for a ShapeFilter during simulation (#1362) il y a 1 an
  Jorrit Rouwe 79ce4b2801 Removed some of the using std::... statements (#1353) il y a 1 an
  Jorrit Rouwe 5a3935ee69 Ability to save and restore the simulation in parts (#1282) il y a 1 an
  Jorrit Rouwe 366da8bb7d Add performance test to TSAN build (#1285) il y a 1 an
  Jorrit Rouwe 8153cd854c Added 'is first step' and 'is last step' to the PhysicsStepListener (#1284) il y a 1 an
  Jorrit Rouwe 33f7833e04 Added assert to check that max number of bodies is not too high il y a 1 an
  Jorrit Rouwe fda5b4aa5a Improved enhanced active edge detection (#1162) il y a 1 an
  Jorrit Rouwe 90477394cf Added ScopeExit class (#1129) il y a 1 an
  Jorrit Rouwe bdc1695a64 Replace std::vector with custom implementation (#1089) il y a 1 an
  Jorrit Rouwe 76eb4534be Switch from using _DEBUG to NDEBUG (#1049) il y a 1 an
  Jorrit Rouwe 045a87e230 Ran spell checker over all comments in the Jolt folder il y a 1 an
  Jorrit Rouwe 3178fd65c2 Added ability to update a soft body outside of the physics simulation step (#942) il y a 1 an
  Jorrit Rouwe 405f3536d4 Support for soft body contact callbacks (#936) il y a 1 an
  Ori Cohen 018a17af20 Fix BodySetIslandIndex SolvePositionConstraints race condition (#884) il y a 1 an
  Jorrit Rouwe 94c1ad811b Implemented enhanced internal edge removal algorithm (#882) il y a 1 an
  Jorrit Rouwe 94f8675ffe Bugfix: Implemented estimate of collision response for CCD vs soft body (#854) il y a 2 ans