Jorrit Rouwe
|
823a13303e
QuadTree will now fall back to the heap when running out of stack space during collision queries (#1675)
|
6 months ago |
Jorrit Rouwe
|
cf1302a124
CharacterVirtual::GetID returns a const ref now
|
10 months ago |
Jorrit Rouwe
|
e021bd2de6
Fixing handling of max bodies and max contact constraints (#1506)
|
10 months ago |
Jorrit Rouwe
|
044b8b86d9
Added unit test for SimCollideBodyVsBody override (#1495)
|
10 months ago |
Jorrit Rouwe
|
2609c25496
SimCollideBodyVsBody: Changed function pointer to std::function to allow passing context
|
10 months ago |
Jorrit Rouwe
|
35dba586c2
Added ability to override the collide function during simulation (#1489)
|
10 months ago |
Stephen Gold
|
7839a60dd0
Spelling and typographical errors (#1399)
|
1 year ago |
Jorrit Rouwe
|
1d149a3f73
Documentation improvements
|
1 year ago |
Jorrit Rouwe
|
efd6a5cbde
Bugfix: Simulation ShapeFilter had a race condition (#1364)
|
1 year ago |
Jorrit Rouwe
|
0e5fcade0c
Added support for a ShapeFilter during simulation (#1362)
|
1 year ago |
Jorrit Rouwe
|
5a3935ee69
Ability to save and restore the simulation in parts (#1282)
|
1 year ago |
Jorrit Rouwe
|
f95ad217f2
Removed incorrect comment
|
1 year ago |
Jorrit Rouwe
|
8187798876
Updated documentation
|
1 year ago |
Jorrit Rouwe
|
19fbd9e031
Consistency fix: A few files were using spaces instead of tabs (#1171)
|
1 year ago |
Jorrit Rouwe
|
405f3536d4
Support for soft body contact callbacks (#936)
|
1 year ago |
Jorrit Rouwe
|
75aad48a6b
Added function to query the world bounds of a physics system (#816)
|
2 years ago |
Jorrit Rouwe
|
65cb4d23d5
Optimization: Multithreading the SetupVelocityConstraints job (#788)
|
2 years ago |
Jorrit Rouwe
|
9a279e7d16
Jobified the soft body update (#716)
|
2 years ago |
Jorrit Rouwe
|
42edc090cc
Ability to save / restore the state of a single body (#664)
|
2 years ago |
Jorrit Rouwe
|
2d969f1cef
Ability to selectively save the state of a physics system (#646)
|
2 years ago |
Jorrit Rouwe
|
5c9f7a6043
Soft body physics support (#644)
|
2 years ago |
Jorrit Rouwe
|
8fcc7a78ec
Removed support for integration sub steps for PhysicsSystem::Update (#593)
|
2 years ago |
Jorrit Rouwe
|
ed4e4d4d90
Exposing GetActiveBodiesUnsafe
|
2 years ago |
Jan Krassnigg
|
d2f1d97004
Support for building Jolt as a shared library on Windows (#513)
|
2 years ago |
Jorrit Rouwe
|
45f147f700
Added error code return value to PhysicsSystem::Update (#504)
|
2 years ago |
Jorrit Rouwe
|
71e7988e96
Added support to split up large islands (#458)
|
2 years ago |
Jorrit Rouwe
|
491e0b4dce
Added WereBodiesInContact function to detect if we're removing the last contact in ContactListener::OnContactRemoved (#451)
|
2 years ago |
Jorrit Rouwe
|
db6d42bed5
Added a link to the main repository to the header of each file (#452)
|
2 years ago |
Jorrit Rouwe
|
72f3a53268
Added ability to lock multiple physics systems without triggering assert (#405)
|
2 years ago |
Jorrit Rouwe
|
4315ad53e3
Made remaining filter functions objects to provide context (#381)
|
3 years ago |