// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include /// Forward declares class Surface; class Texture : public RefTarget { public: /// Constructor Texture(int inWidth, int inHeight) : mWidth(inWidth), mHeight(inHeight) { } virtual ~Texture() = default; /// Get dimensions of texture inline int GetWidth() const { return mWidth; } inline int GetHeight() const { return mHeight; } /// Bind texture to the pixel shader virtual void Bind() const = 0; protected: int mWidth; int mHeight; };