// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyBendConstraintTest) { JPH_ADD_BASE_CLASS(SoftBodyBendConstraintTest, Test) } void SoftBodyBendConstraintTest::Initialize() { CreateFloor(); default_random_engine random; uniform_real_distribution random_float(-0.1f, 0.1f); auto inv_mass = [](uint, uint inZ) { return inZ < 2? 0.0f : 1.0f; }; auto perturbation = [&random, &random_float](uint, uint inZ) { return Vec3(random_float(random), (inZ & 1)? 0.1f : -0.1f, random_float(random)); }; { random.seed(1234); // Cloth without bend constraints Ref cloth_settings = SoftBodyCreator::CreateCloth(cNumVerticesX, cNumVerticesZ, cVertexSpacing, inv_mass, perturbation, SoftBodySharedSettings::EBendType::None); SoftBodyCreationSettings cloth(cloth_settings, RVec3(-5.0f, 5.0f, 0), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate); } { random.seed(1234); // Cloth with distance bend constraints Ref cloth_settings = SoftBodyCreator::CreateCloth(cNumVerticesX, cNumVerticesZ, cVertexSpacing, inv_mass, perturbation, SoftBodySharedSettings::EBendType::Distance); SoftBodyCreationSettings cloth(cloth_settings, RVec3(0.0f, 5.0f, 0), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate); } { random.seed(1234); // Cloth with dihedral bend constraints Ref cloth_settings = SoftBodyCreator::CreateCloth(cNumVerticesX, cNumVerticesZ, cVertexSpacing, inv_mass, perturbation, SoftBodySharedSettings::EBendType::Dihedral); SoftBodyCreationSettings cloth(cloth_settings, RVec3(5.0f, 5.0f, 0), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate); } { random.seed(1234); // Cloth with Cosserat rod constraints Ref cloth_settings = SoftBodyCreator::CreateCloth(cNumVerticesX, cNumVerticesZ, cVertexSpacing, inv_mass, perturbation, SoftBodySharedSettings::EBendType::None); // Get rid of created edges, we're replacing them with rods cloth_settings->mEdgeConstraints.clear(); // Copy of SoftBodyCreator::CreateCloth: Function to get the vertex index of a point on the cloth auto vertex_index = [](uint inX, uint inY) { return inX + inY * cNumVerticesX; }; // Create bend twist constraints constexpr float cCompliance = 1.0e-5f; auto get_rod = [&constraints = cloth_settings->mRodStretchShearConstraints, vertex_index, cCompliance](uint inX1, uint inZ1, uint inX2, uint inZ2) { uint32 v0 = vertex_index(inX1, inZ1); uint32 v1 = vertex_index(inX2, inZ2); JPH_ASSERT(v0 < v1); for (uint i = 0; i < uint(constraints.size()); ++i) if (constraints[i].mVertex[0] == v0 && constraints[i].mVertex[1] == v1) return i; constraints.emplace_back(v0, v1, cCompliance); return uint(constraints.size() - 1); }; for (uint z = 1; z < cNumVerticesZ - 1; ++z) for (uint x = 0; x < cNumVerticesX - 1; ++x) { if (z > 1 && x < cNumVerticesX - 2) cloth_settings->mRodBendTwistConstraints.emplace_back(get_rod(x, z, x + 1, z), get_rod(x + 1, z, x + 2, z), cCompliance); if (z < cNumVerticesZ - 2) cloth_settings->mRodBendTwistConstraints.emplace_back(get_rod(x, z, x, z + 1), get_rod(x, z + 1, x, z + 2), cCompliance); if (x < cNumVerticesX - 2 && z < cNumVerticesZ - 2) { cloth_settings->mRodBendTwistConstraints.emplace_back(get_rod(x, z, x + 1, z + 1), get_rod(x + 1, z + 1, x + 2, z + 2), cCompliance); cloth_settings->mRodBendTwistConstraints.emplace_back(get_rod(x + 2, z, x + 1, z + 1), get_rod(x + 1, z + 1, x, z + 2), cCompliance); } } cloth_settings->CalculateRodProperties(); // Optimize the settings cloth_settings->Optimize(); SoftBodyCreationSettings cloth(cloth_settings, RVec3(10.0f, 5.0f, 0), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate); } { // Create sphere SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(1.0f, 10, 20, SoftBodySharedSettings::EBendType::None), RVec3(-5.0f, 5.0f, 10.0f), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate); } { // Create sphere with distance bend constraints SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(1.0f, 10, 20, SoftBodySharedSettings::EBendType::Distance), RVec3(0.0f, 5.0f, 10.0f), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate); } { // Create sphere with dihedral bend constraints SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(1.0f, 10, 20, SoftBodySharedSettings::EBendType::Dihedral), RVec3(5.0f, 5.0f, 10.0f), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate); } { // Create sphere with Cosserat rod constraints uint cNumTheta = 10; uint cNumPhi = 20; Ref sphere_settings = SoftBodyCreator::CreateSphere(1.0f, cNumTheta, cNumPhi, SoftBodySharedSettings::EBendType::None); // Get rid of created edges, we're replacing them with rods sphere_settings->mEdgeConstraints.clear(); // Copy of SoftBodyCreator::CreateSphere: Function to get the vertex index of a point on the sphere auto vertex_index = [cNumTheta, cNumPhi](uint inTheta, uint inPhi) -> uint { if (inTheta == 0) return 0; else if (inTheta == cNumTheta - 1) return 1; else return 2 + (inTheta - 1) * cNumPhi + inPhi % cNumPhi; }; // Create bend twist constraints constexpr float cCompliance = 1.0e-4f; auto get_rod = [&constraints = sphere_settings->mRodStretchShearConstraints, vertex_index, cCompliance](uint inTheta1, uint inPhi1, uint inTheta2, uint inPhi2) { uint32 v0 = vertex_index(inTheta1, inPhi1); uint32 v1 = vertex_index(inTheta2, inPhi2); JPH_ASSERT(v0 != v1); for (uint i = 0; i < uint(constraints.size()); ++i) if ((constraints[i].mVertex[0] == v0 && constraints[i].mVertex[1] == v1) || (constraints[i].mVertex[0] == v1 && constraints[i].mVertex[1] == v0)) return i; constraints.emplace_back(v0, v1, cCompliance); return uint(constraints.size() - 1); }; // Rings along the side for (uint phi = 0; phi < cNumPhi; ++phi) for (uint theta = 0; theta < cNumTheta - 1; ++theta) { if (theta < cNumTheta - 2) sphere_settings->mRodBendTwistConstraints.emplace_back(get_rod(theta, phi, theta + 1, phi), get_rod(theta + 1, phi, theta + 2, phi), cCompliance); if (theta > 0 && phi < cNumPhi - 1) sphere_settings->mRodBendTwistConstraints.emplace_back(get_rod(theta, phi, theta, phi + 1), get_rod(theta, phi + 1, theta, (phi + 2) % cNumPhi), cCompliance); } // Close the caps for (uint phi1 = 0, phi2 = cNumPhi / 2; phi1 < cNumPhi / 2; ++phi1, phi2 = (phi2 + 1) % cNumPhi) { sphere_settings->mRodBendTwistConstraints.emplace_back(get_rod(0, phi1, 1, phi1), get_rod(0, phi2, 1, phi2), cCompliance); sphere_settings->mRodBendTwistConstraints.emplace_back(get_rod(cNumTheta - 2, phi1, cNumTheta - 1, phi1), get_rod(cNumTheta - 2, phi2, cNumTheta - 1, phi2), cCompliance); } sphere_settings->CalculateRodProperties(); // Optimize the settings sphere_settings->Optimize(); SoftBodyCreationSettings sphere(sphere_settings, RVec3(10.0f, 5.0f, 10.0f), Quat::sIdentity(), Layers::MOVING); mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate); } } void SoftBodyBendConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams) { mDebugRenderer->DrawText3D(RVec3(-5.0f, 7.5f, 0), "No bend constraints", Color::sWhite); mDebugRenderer->DrawText3D(RVec3(0.0f, 7.5f, 0), "Distance bend constraints", Color::sWhite); mDebugRenderer->DrawText3D(RVec3(5.0f, 7.5f, 0), "Dihedral angle bend constraints", Color::sWhite); mDebugRenderer->DrawText3D(RVec3(10.0f, 7.5f, 0), "Cosserat rod constraints", Color::sWhite); }