// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2025 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include JPH_NAMESPACE_BEGIN /// Interface to run a workload on the GPU class JPH_EXPORT ComputeSystem : public RefTarget, public NonCopyable { public: JPH_OVERRIDE_NEW_DELETE /// Destructor virtual ~ComputeSystem() = default; /// Compile a compute shader virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY = 1, uint32 inGroupSizeZ = 1) = 0; /// Create a buffer for use with a compute shader virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) = 0; /// Create a queue for executing compute shaders virtual ComputeQueueResult CreateComputeQueue() = 0; /// Callback used when loading shaders using ShaderLoader = std::function &outData, String &outError)>; ShaderLoader mShaderLoader = [](const char *, Array &, String &outError) { JPH_ASSERT(false, "Override this function"); outError = "Not implemented"; return false; }; }; using ComputeSystemResult = Result>; #ifdef JPH_USE_VK /// Factory function to create a compute system using Vulkan extern JPH_EXPORT ComputeSystemResult CreateComputeSystemVK(); #endif #ifdef JPH_USE_CPU_COMPUTE /// Factory function to create a compute system that falls back to CPU. /// This is intended mainly for debugging purposes and is not optimized for performance extern JPH_EXPORT ComputeSystemResult CreateComputeSystemCPU(); #endif #ifdef JPH_USE_DX12 /// Factory function to create a compute system using DirectX 12 extern JPH_EXPORT ComputeSystemResult CreateComputeSystemDX12(); /// Factory function to create the default compute system for this platform inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemDX12(); } #elif defined(JPH_USE_MTL) /// Factory function to create a compute system using Metal extern JPH_EXPORT ComputeSystemResult CreateComputeSystemMTL(); /// Factory function to create the default compute system for this platform inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemMTL(); } #elif defined(JPH_USE_VK) /// Factory function to create the default compute system for this platform inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemVK(); } #else /// Fallback implementation when no compute system is available inline ComputeSystemResult CreateComputeSystem() { ComputeSystemResult result; result.SetError("Not implemented"); return result; } #endif JPH_NAMESPACE_END