// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include /// Vertex shader handle for DirectX class VertexShaderDX12 : public VertexShader { public: /// Constructor VertexShaderDX12(ComPtr inShader) : mShader(inShader) { } ComPtr mShader; ///< The compiled shader };