// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // This test shows how to use a shape filter during the simulation to disable contacts between certain sub shapes class SimShapeFilterTest : public Test { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SimShapeFilterTest) // Destructor virtual ~SimShapeFilterTest() override; // See: Test virtual void Initialize() override; private: // A simulation shape filter class Filter : public SimShapeFilter { public: virtual bool ShouldCollide(const Body &inBody1, const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Body &inBody2, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override; BodyID mPlatformID; BodyID mCompoundID; }; Filter mShapeFilter; };