// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT void ApplyGlobalPose(JPH_IN_OUT(JPH_HairPosition) ioPos, float3 inRestPosition, JPH_Quat inRestOrientation, JPH_IN(JPH_HairGlobalPoseTransform) inGlobalPoseTransform, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction) { // LERP between stored global pose and global pose skinned to the scalp float skin_factor = GradientSamplerSample(inMaterial.mSkinGlobalPose, inStrandFraction); float3 in_position = inRestPosition; in_position += skin_factor * (inGlobalPoseTransform.mPosition + JPH_QuatMulVec3(inGlobalPoseTransform.mRotation, in_position) - in_position); JPH_Quat in_rotation = inRestOrientation; in_rotation += skin_factor * (JPH_QuatMulQuat(inGlobalPoseTransform.mRotation, in_rotation) - in_rotation); // LERP between simulated position and skinned position float pose_factor = GradientSamplerSample(inMaterial.mGlobalPose, inStrandFraction); ioPos.mPosition += pose_factor * (in_position - ioPos.mPosition); ioPos.mRotation += pose_factor * (in_rotation - ioPos.mRotation); ioPos.mRotation = normalize(ioPos.mRotation); }