// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "HairGridNormalizeBindings.h" #include "HairCommon.h" JPH_SHADER_FUNCTION_BEGIN(void, main, cHairPerGridCellBatch, 1, 1) JPH_SHADER_PARAM_THREAD_ID(tid) JPH_SHADER_FUNCTION_END { uint index = tid.x; if (index >= cNumGridPoints) return; // Convert from fixed point back to float and divide velocity by density to get average velocity float4 v = (float4)gVelocityAndDensity[index] * cFixedToFloat; float density = v.w; if (density > 1.0e-12f) { v.x /= density; v.y /= density; v.z /= density; } gVelocityAndDensity[index] = asint(v); }