// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2025 Jorrit Rouwe // SPDX-License-Identifier: MIT // Calculate inValue^2 inline float JPH_Square(float inValue) { return inValue * inValue; } // Get the closest point on a line segment defined by inA + x * inAB for x e [0, 1] to the origin inline float3 JPH_GetClosestPointOnLine(float3 inA, float3 inAB) { float v = clamp(-dot(inA, inAB) / dot(inAB, inAB), 0.0f, 1.0f); return inA + v * inAB; }