// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2025 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "TestCompute2Bindings.h" #include "ShaderMat44.h" #include "ShaderVec3.h" #include "ShaderQuat.h" JPH_SHADER_FUNCTION_BEGIN(void, main, cTestCompute2GroupSize, 1, 1) JPH_SHADER_PARAM_THREAD_ID(tid) JPH_SHADER_FUNCTION_END { TestCompute2Input input = gInput[tid.x]; TestCompute2Output output; output.mMul3x4Output = JPH_Mat44Mul3x4Vec3(input.mMat44Value, input.mMat44MulValue); output.mMul3x3Output = JPH_Mat44Mul3x3Vec3(input.mMat44Value, input.mMat44MulValue); output.mDecompressedVec3 = JPH_Vec3DecompressUnit(input.mCompressedVec3); output.mDecompressedQuat = JPH_QuatDecompress(input.mCompressedQuat); gOutput[tid.x] = output; }