// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2025 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "ShaderCore.h" JPH_SHADER_CONSTANT(int, cTestCompute2GroupSize, 1) JPH_SHADER_STRUCT_BEGIN(TestCompute2Input) JPH_SHADER_STRUCT_MEMBER(JPH_Mat44, Mat44Value) JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mat44MulValue) JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedVec3) JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedQuat) JPH_SHADER_STRUCT_END(TestComputeContext) JPH_SHADER_STRUCT_BEGIN(TestCompute2Output) JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x4Output) JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x3Output) JPH_SHADER_STRUCT_MEMBER(JPH_float3, DecompressedVec3) JPH_SHADER_STRUCT_MEMBER(JPH_Quat, DecompressedQuat) JPH_SHADER_STRUCT_END(TestCompute2Output) JPH_SHADER_BIND_BEGIN(JPH_TestCompute2) JPH_SHADER_BIND_BUFFER(TestCompute2Input, gInput) JPH_SHADER_BIND_RW_BUFFER(TestCompute2Output, gOutput) JPH_SHADER_BIND_END(JPH_TestCompute2)