// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2025 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "ShaderCore.h" JPH_SHADER_CONSTANT(int, cTestComputeGroupSize, 64) JPH_SHADER_CONSTANTS_BEGIN(TestComputeContext, gContext) JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value) JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue) // Test that this value packs correctly with the float3 preceding it JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value2) JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue2) JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, NumElements) JPH_SHADER_CONSTANTS_END(TestComputeContext) JPH_SHADER_BIND_BEGIN(JPH_TestCompute) JPH_SHADER_BIND_BUFFER(JPH_uint, gUploadData) JPH_SHADER_BIND_BUFFER(JPH_uint, gOptionalData) JPH_SHADER_BIND_RW_BUFFER(JPH_uint, gData) JPH_SHADER_BIND_END(JPH_TestCompute)