// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once /// Camera position and orientation struct CameraState { CameraState() : mPos(RVec3::sZero()), mForward(0, 0, -1), mUp(0, 1, 0), mFOVY(DegreesToRadians(70.0f)) { } RVec3 mPos; ///< Camera position Vec3 mForward; ///< Camera forward vector Vec3 mUp; ///< Camera up vector float mFOVY; ///< Field of view in radians in up direction };