// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // Simple test that test the Character class. Allows the user to move around with the arrow keys and jump with the J button. class CharacterTest : public Test { public: JPH_DECLARE_RTTI_VIRTUAL(CharacterTest) // Destructor virtual ~CharacterTest() override; // Number used to scale the terrain and camera movement to the scene virtual float GetWorldScale() const override { return 0.2f; } // Initialize the test virtual void Initialize() override; // Update the test, called before the physics update virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override; // Update the test, called after the physics update virtual void PostPhysicsUpdate(float inDeltaTime) override; // Override to specify the initial camera state (local to GetCameraPivot) virtual void GetInitialCamera(CameraState &ioState) const override; // Override to specify a camera pivot point and orientation (world space) virtual Mat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override; // Optional settings menu virtual bool HasSettingsMenu() const override { return true; } virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override; private: // List of possible scene names static const char * sScenes[]; // Filename of animation to load for this test static const char * sSceneName; // The 'player' character Ref mCharacter; // The different stances for the character RefConst mStandingShape; RefConst mCrouchingShape; };