// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledSphereShapeTest) { JPH_ADD_BASE_CLASS(ScaledSphereShapeTest, Test) } void ScaledSphereShapeTest::Initialize() { // Floor CreateFloor(); // Create box RefConst sphere_shape = new SphereShape(2.0f); // Original shape Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(sphere_shape, Vec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body1.GetID(), EActivation::Activate); // Uniformly scaled shape < 1 Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(0.25f)), Vec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body2.GetID(), EActivation::Activate); // Uniformly scaled shape > 1 Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(2.0f)), Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body3.GetID(), EActivation::Activate); // Flipped in 2 axis Body &body4 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3(-0.25f, 0.25f, -0.25f)), Vec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body4.GetID(), EActivation::Activate); // Inside out Body &body5 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(-0.25f)), Vec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body5.GetID(), EActivation::Activate); }