// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledTaperedCapsuleShapeTest) { JPH_ADD_BASE_CLASS(ScaledTaperedCapsuleShapeTest, Test) } void ScaledTaperedCapsuleShapeTest::Initialize() { // Floor CreateFloor(); // Create tapered capsule RefConst tapered_capsule_shape = new TaperedCapsuleShapeSettings(2.0f, 0.75f, 1.25f); // Original shape Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(tapered_capsule_shape, Vec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body1.GetID(), EActivation::Activate); // Uniformly scaled shape < 1 Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(0.25f)), Vec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body2.GetID(), EActivation::Activate); // Uniformly scaled shape > 1 Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(2.0f)), Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body3.GetID(), EActivation::Activate); // Flipped in 2 axis Body &body4 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3(-1.5f, -1.5f, 1.5f)), Vec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body4.GetID(), EActivation::Activate); // Inside out Body &body5 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(-0.75f)), Vec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body5.GetID(), EActivation::Activate); }