// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include JPH_NAMESPACE_BEGIN /// Sample implementation of PhysicsMaterial that just holds the needed properties directly class PhysicsMaterialSimple : public PhysicsMaterial { public: JPH_DECLARE_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple) /// Constructor PhysicsMaterialSimple() = default; PhysicsMaterialSimple(const string_view &inName, ColorArg inColor) : mDebugName(inName), mDebugColor(inColor) { } // Properties virtual const char * GetDebugName() const override { return mDebugName.c_str(); } virtual ColorArg GetDebugColor() const override { return mDebugColor; } // See: PhysicsMaterial::SaveBinaryState virtual void SaveBinaryState(StreamOut &inStream) const override; protected: // See: PhysicsMaterial::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: String mDebugName; ///< Name of the material, used for debugging purposes Color mDebugColor = Color::sGrey; ///< Color of the material, used to render the shapes }; JPH_NAMESPACE_END