// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include #include JPH_NAMESPACE_BEGIN bool TransformedShape::CastRay(const RayCast &inRay, RayCastResult &ioHit) const { if (mShape != nullptr) { // Transform the ray to local space RayCast ray = inRay.Transformed(GetInverseCenterOfMassTransform()); // Scale the ray Vec3 inv_scale = GetShapeScale().Reciprocal(); ray.mOrigin *= inv_scale; ray.mDirection *= inv_scale; // Cast the ray on the shape SubShapeIDCreator sub_shape_id(mSubShapeIDCreator); if (mShape->CastRay(ray, sub_shape_id, ioHit)) { // Set body ID on the hit result ioHit.mBodyID = mBodyID; return true; } } return false; } void TransformedShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const { if (mShape != nullptr) { // Set the context on the collector and filter ioCollector.SetContext(this); inShapeFilter.mBodyID2 = mBodyID; // Transform and scale the ray to local space RayCast ray = inRay.Transformed(GetInverseCenterOfMassTransform()); // Scale the ray Vec3 inv_scale = GetShapeScale().Reciprocal(); ray.mOrigin *= inv_scale; ray.mDirection *= inv_scale; // Cast the ray on the shape SubShapeIDCreator sub_shape_id(mSubShapeIDCreator); mShape->CastRay(ray, inRayCastSettings, sub_shape_id, ioCollector, inShapeFilter); } } void TransformedShape::CollidePoint(Vec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const { if (mShape != nullptr) { // Set the context on the collector and filter ioCollector.SetContext(this); inShapeFilter.mBodyID2 = mBodyID; // Transform and scale the point to local space Vec3 point = (GetInverseCenterOfMassTransform() * inPoint) / GetShapeScale(); // Do point collide on the shape SubShapeIDCreator sub_shape_id(mSubShapeIDCreator); mShape->CollidePoint(point, sub_shape_id, ioCollector, inShapeFilter); } } void TransformedShape::CollideShape(const Shape *inShape, Vec3Arg inShapeScale, Mat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const { if (mShape != nullptr) { // Set the context on the collector and filter ioCollector.SetContext(this); inShapeFilter.mBodyID2 = mBodyID; SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator); CollisionDispatch::sCollideShapeVsShape(inShape, mShape, inShapeScale, GetShapeScale(), inCenterOfMassTransform, GetCenterOfMassTransform(), sub_shape_id1, sub_shape_id2, inCollideShapeSettings, ioCollector, inShapeFilter); } } void TransformedShape::CastShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const { if (mShape != nullptr) { // Set the context on the collector and filter ioCollector.SetContext(this); inShapeFilter.mBodyID2 = mBodyID; // Get center of mass of object we're casting against Mat44 center_of_mass_transform2 = GetCenterOfMassTransform(); SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator); CollisionDispatch::sCastShapeVsShapeWorldSpace(inShapeCast, inShapeCastSettings, mShape, GetShapeScale(), inShapeFilter, center_of_mass_transform2, sub_shape_id1, sub_shape_id2, ioCollector); } } void TransformedShape::CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const { if (mShape != nullptr) { // Set the context on the collector ioCollector.SetContext(this); mShape->CollectTransformedShapes(inBox, mShapePositionCOM, mShapeRotation, GetShapeScale(), mSubShapeIDCreator, ioCollector, inShapeFilter); } } void TransformedShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox) const { if (mShape != nullptr) mShape->GetTrianglesStart(ioContext, inBox, mShapePositionCOM, mShapeRotation, GetShapeScale()); } int TransformedShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const { if (mShape != nullptr) return mShape->GetTrianglesNext(ioContext, inMaxTrianglesRequested, outTriangleVertices, outMaterials); else return 0; } JPH_NAMESPACE_END