# Root set(JOLT_PHYSICS_ROOT ${PHYSICS_REPO_ROOT}/Jolt) # Source files set(JOLT_PHYSICS_SRC_FILES ${JOLT_PHYSICS_ROOT}/AABBTree/AABBTreeBuilder.cpp ${JOLT_PHYSICS_ROOT}/AABBTree/AABBTreeBuilder.h ${JOLT_PHYSICS_ROOT}/AABBTree/AABBTreeToBuffer.h ${JOLT_PHYSICS_ROOT}/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h ${JOLT_PHYSICS_ROOT}/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h ${JOLT_PHYSICS_ROOT}/Core/ARMNeon.h ${JOLT_PHYSICS_ROOT}/Core/Atomics.h ${JOLT_PHYSICS_ROOT}/Core/ByteBuffer.h ${JOLT_PHYSICS_ROOT}/Core/Color.cpp ${JOLT_PHYSICS_ROOT}/Core/Color.h ${JOLT_PHYSICS_ROOT}/Core/Core.h ${JOLT_PHYSICS_ROOT}/Core/Factory.cpp ${JOLT_PHYSICS_ROOT}/Core/Factory.h ${JOLT_PHYSICS_ROOT}/Core/FixedSizeFreeList.h ${JOLT_PHYSICS_ROOT}/Core/FixedSizeFreeList.inl ${JOLT_PHYSICS_ROOT}/Core/FPControlWord.h ${JOLT_PHYSICS_ROOT}/Core/FPException.h ${JOLT_PHYSICS_ROOT}/Core/FPFlushDenormals.h ${JOLT_PHYSICS_ROOT}/Core/HashCombine.h ${JOLT_PHYSICS_ROOT}/Core/InsertionSort.h ${JOLT_PHYSICS_ROOT}/Core/IssueReporting.cpp ${JOLT_PHYSICS_ROOT}/Core/IssueReporting.h ${JOLT_PHYSICS_ROOT}/Core/JobSystem.h ${JOLT_PHYSICS_ROOT}/Core/JobSystem.inl ${JOLT_PHYSICS_ROOT}/Core/JobSystemThreadPool.cpp ${JOLT_PHYSICS_ROOT}/Core/JobSystemThreadPool.h ${JOLT_PHYSICS_ROOT}/Core/LinearCurve.cpp ${JOLT_PHYSICS_ROOT}/Core/LinearCurve.h ${JOLT_PHYSICS_ROOT}/Core/LockFreeHashMap.h ${JOLT_PHYSICS_ROOT}/Core/LockFreeHashMap.inl ${JOLT_PHYSICS_ROOT}/Core/Memory.cpp ${JOLT_PHYSICS_ROOT}/Core/Memory.h ${JOLT_PHYSICS_ROOT}/Core/Mutex.h ${JOLT_PHYSICS_ROOT}/Core/MutexArray.h ${JOLT_PHYSICS_ROOT}/Core/NonCopyable.h ${JOLT_PHYSICS_ROOT}/Core/Profiler.cpp ${JOLT_PHYSICS_ROOT}/Core/Profiler.h ${JOLT_PHYSICS_ROOT}/Core/Profiler.inl ${JOLT_PHYSICS_ROOT}/Core/QuickSort.h ${JOLT_PHYSICS_ROOT}/Core/Reference.h ${JOLT_PHYSICS_ROOT}/Core/Result.h ${JOLT_PHYSICS_ROOT}/Core/RTTI.cpp ${JOLT_PHYSICS_ROOT}/Core/RTTI.h ${JOLT_PHYSICS_ROOT}/Core/StaticArray.h ${JOLT_PHYSICS_ROOT}/Core/StreamIn.h ${JOLT_PHYSICS_ROOT}/Core/StreamOut.h ${JOLT_PHYSICS_ROOT}/Core/StreamWrapper.h ${JOLT_PHYSICS_ROOT}/Core/StringTools.cpp ${JOLT_PHYSICS_ROOT}/Core/StringTools.h ${JOLT_PHYSICS_ROOT}/Core/STLAlignedAllocator.h ${JOLT_PHYSICS_ROOT}/Core/STLAllocator.h ${JOLT_PHYSICS_ROOT}/Core/STLTempAllocator.h ${JOLT_PHYSICS_ROOT}/Core/TempAllocator.h ${JOLT_PHYSICS_ROOT}/Core/TickCounter.cpp ${JOLT_PHYSICS_ROOT}/Core/TickCounter.h ${JOLT_PHYSICS_ROOT}/Core/UnorderedMap.h ${JOLT_PHYSICS_ROOT}/Core/UnorderedSet.h ${JOLT_PHYSICS_ROOT}/Geometry/AABox.h ${JOLT_PHYSICS_ROOT}/Geometry/AABox4.h ${JOLT_PHYSICS_ROOT}/Geometry/ClipPoly.h ${JOLT_PHYSICS_ROOT}/Geometry/ClosestPoint.h ${JOLT_PHYSICS_ROOT}/Geometry/ConvexHullBuilder.cpp ${JOLT_PHYSICS_ROOT}/Geometry/ConvexHullBuilder.h ${JOLT_PHYSICS_ROOT}/Geometry/ConvexHullBuilder2D.cpp ${JOLT_PHYSICS_ROOT}/Geometry/ConvexHullBuilder2D.h ${JOLT_PHYSICS_ROOT}/Geometry/ConvexSupport.h ${JOLT_PHYSICS_ROOT}/Geometry/Ellipse.h ${JOLT_PHYSICS_ROOT}/Geometry/EPAConvexHullBuilder.h ${JOLT_PHYSICS_ROOT}/Geometry/EPAPenetrationDepth.h ${JOLT_PHYSICS_ROOT}/Geometry/GJKClosestPoint.h ${JOLT_PHYSICS_ROOT}/Geometry/IndexedTriangle.h ${JOLT_PHYSICS_ROOT}/Geometry/Indexify.cpp ${JOLT_PHYSICS_ROOT}/Geometry/Indexify.h ${JOLT_PHYSICS_ROOT}/Geometry/MortonCode.h ${JOLT_PHYSICS_ROOT}/Geometry/OrientedBox.cpp ${JOLT_PHYSICS_ROOT}/Geometry/OrientedBox.h ${JOLT_PHYSICS_ROOT}/Geometry/Plane.h ${JOLT_PHYSICS_ROOT}/Geometry/RayAABox.h ${JOLT_PHYSICS_ROOT}/Geometry/RayAABox8.h ${JOLT_PHYSICS_ROOT}/Geometry/RayCapsule.h ${JOLT_PHYSICS_ROOT}/Geometry/RayCylinder.h ${JOLT_PHYSICS_ROOT}/Geometry/RaySphere.h ${JOLT_PHYSICS_ROOT}/Geometry/RayTriangle.h ${JOLT_PHYSICS_ROOT}/Geometry/RayTriangle8.h ${JOLT_PHYSICS_ROOT}/Geometry/Sphere.h ${JOLT_PHYSICS_ROOT}/Geometry/Triangle.h ${JOLT_PHYSICS_ROOT}/Jolt.cmake ${JOLT_PHYSICS_ROOT}/Jolt.h ${JOLT_PHYSICS_ROOT}/Math/DVec3.h ${JOLT_PHYSICS_ROOT}/Math/DVec3.inl ${JOLT_PHYSICS_ROOT}/Math/DynMatrix.h ${JOLT_PHYSICS_ROOT}/Math/EigenValueSymmetric.h ${JOLT_PHYSICS_ROOT}/Math/FindRoot.h ${JOLT_PHYSICS_ROOT}/Math/Float2.h ${JOLT_PHYSICS_ROOT}/Math/Float3.h ${JOLT_PHYSICS_ROOT}/Math/Float4.h ${JOLT_PHYSICS_ROOT}/Math/GaussianElimination.h ${JOLT_PHYSICS_ROOT}/Math/HalfFloat.h ${JOLT_PHYSICS_ROOT}/Math/Mat44.h ${JOLT_PHYSICS_ROOT}/Math/Mat44.inl ${JOLT_PHYSICS_ROOT}/Math/Math.h ${JOLT_PHYSICS_ROOT}/Math/MathTypes.h ${JOLT_PHYSICS_ROOT}/Math/Matrix.h ${JOLT_PHYSICS_ROOT}/Math/Quat.h ${JOLT_PHYSICS_ROOT}/Math/Quat.inl ${JOLT_PHYSICS_ROOT}/Math/Swizzle.h ${JOLT_PHYSICS_ROOT}/Math/Trigonometry.h ${JOLT_PHYSICS_ROOT}/Math/UVec4.cpp ${JOLT_PHYSICS_ROOT}/Math/UVec4.h ${JOLT_PHYSICS_ROOT}/Math/UVec4.inl ${JOLT_PHYSICS_ROOT}/Math/UVec8.h ${JOLT_PHYSICS_ROOT}/Math/UVec8.inl ${JOLT_PHYSICS_ROOT}/Math/Vec3.cpp ${JOLT_PHYSICS_ROOT}/Math/Vec3.h ${JOLT_PHYSICS_ROOT}/Math/Vec3.inl ${JOLT_PHYSICS_ROOT}/Math/Vec4.h ${JOLT_PHYSICS_ROOT}/Math/Vec4.inl ${JOLT_PHYSICS_ROOT}/Math/Vec8.h ${JOLT_PHYSICS_ROOT}/Math/Vec8.inl ${JOLT_PHYSICS_ROOT}/Math/Vector.h ${JOLT_PHYSICS_ROOT}/ObjectStream/GetPrimitiveTypeOfType.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStream.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStream.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamBinaryIn.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamBinaryIn.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamBinaryOut.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamBinaryOut.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamIn.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamIn.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamOut.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamOut.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamTextIn.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamTextIn.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamTextOut.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamTextOut.h ${JOLT_PHYSICS_ROOT}/ObjectStream/ObjectStreamTypes.h ${JOLT_PHYSICS_ROOT}/ObjectStream/SerializableAttribute.h ${JOLT_PHYSICS_ROOT}/ObjectStream/SerializableAttributeEnum.h ${JOLT_PHYSICS_ROOT}/ObjectStream/SerializableAttributeTyped.h ${JOLT_PHYSICS_ROOT}/ObjectStream/SerializableObject.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/SerializableObject.h ${JOLT_PHYSICS_ROOT}/ObjectStream/TypeDeclarations.cpp ${JOLT_PHYSICS_ROOT}/ObjectStream/TypeDeclarations.h ${JOLT_PHYSICS_ROOT}/Physics/Body/Body.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/Body.h ${JOLT_PHYSICS_ROOT}/Physics/Body/Body.inl ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyAccess.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyAccess.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyActivationListener.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyCreationSettings.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyCreationSettings.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyFilter.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyID.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyInterface.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyInterface.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyLock.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyLockInterface.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyLockMulti.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyManager.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyManager.h ${JOLT_PHYSICS_ROOT}/Physics/Body/BodyPair.h ${JOLT_PHYSICS_ROOT}/Physics/Body/MassProperties.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/MassProperties.h ${JOLT_PHYSICS_ROOT}/Physics/Body/MotionProperties.cpp ${JOLT_PHYSICS_ROOT}/Physics/Body/MotionProperties.h ${JOLT_PHYSICS_ROOT}/Physics/Body/MotionProperties.inl ${JOLT_PHYSICS_ROOT}/Physics/Body/MotionQuality.h ${JOLT_PHYSICS_ROOT}/Physics/Body/MotionType.h ${JOLT_PHYSICS_ROOT}/Physics/Character/Character.cpp ${JOLT_PHYSICS_ROOT}/Physics/Character/Character.h ${JOLT_PHYSICS_ROOT}/Physics/Character/CharacterBase.cpp ${JOLT_PHYSICS_ROOT}/Physics/Character/CharacterBase.h ${JOLT_PHYSICS_ROOT}/Physics/Character/CharacterVirtual.cpp ${JOLT_PHYSICS_ROOT}/Physics/Character/CharacterVirtual.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/AABoxCast.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ActiveEdgeMode.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ActiveEdges.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BackFaceMode.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhase.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhase.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseLayer.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/BroadPhaseQuery.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/QuadTree.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/BroadPhase/QuadTree.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CastConvexVsTriangles.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CastConvexVsTriangles.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CastSphereVsTriangles.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CastSphereVsTriangles.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CastResult.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollectFacesMode.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollideConvexVsTriangles.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollideConvexVsTriangles.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollidePointResult.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollideShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollideSphereVsTriangles.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollideSphereVsTriangles.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionCollector.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionCollectorImpl.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionDispatch.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionDispatch.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionGroup.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/CollisionGroup.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ContactListener.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/GroupFilter.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/GroupFilter.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/GroupFilterTable.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/GroupFilterTable.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ManifoldBetweenTwoFaces.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/ManifoldBetweenTwoFaces.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/NarrowPhaseQuery.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/NarrowPhaseQuery.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/NarrowPhaseStats.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/NarrowPhaseStats.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ObjectLayer.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/PhysicsMaterial.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/PhysicsMaterial.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/PhysicsMaterialSimple.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/PhysicsMaterialSimple.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/RayCast.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/BoxShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/BoxShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CapsuleShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CapsuleShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CompoundShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CompoundShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CompoundShapeVisitors.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ConvexHullShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ConvexHullShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ConvexShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ConvexShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CylinderShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/CylinderShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/DecoratedShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/DecoratedShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/GetTrianglesContext.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/HeightFieldShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/HeightFieldShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/MeshShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/MeshShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/MutableCompoundShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/MutableCompoundShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/OffsetCenterOfMassShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/RotatedTranslatedShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/RotatedTranslatedShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ScaledShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ScaledShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/ScaleHelpers.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/Shape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/Shape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/SphereShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/SphereShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/StaticCompoundShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/StaticCompoundShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/SubShapeID.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/SubShapeIDPair.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/TaperedCapsuleShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/TaperedCapsuleShape.gliffy ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/TaperedCapsuleShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/TriangleShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/Shape/TriangleShape.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ShapeCast.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/ShapeFilter.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/SortReverseAndStore.h ${JOLT_PHYSICS_ROOT}/Physics/Collision/TransformedShape.cpp ${JOLT_PHYSICS_ROOT}/Physics/Collision/TransformedShape.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConeConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConeConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/Constraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/Constraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintManager.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintManager.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/AngleConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/AxisConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/GearConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/HingeRotationConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/PointConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/RackAndPinionConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/RotationQuatConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/SpringPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ConstraintPart/SwingTwistConstraintPart.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ContactConstraintManager.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/ContactConstraintManager.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/DistanceConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/DistanceConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/FixedConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/FixedConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/GearConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/GearConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/HingeConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/HingeConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/MotorSettings.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/MotorSettings.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraintPath.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraintPath.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraintPathHermite.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PathConstraintPathHermite.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PointConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PointConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PulleyConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/PulleyConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/RackAndPinionConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/RackAndPinionConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SixDOFConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SixDOFConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SliderConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SliderConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SwingTwistConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/SwingTwistConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Constraints/TwoBodyConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Constraints/TwoBodyConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/DeterminismLog.cpp ${JOLT_PHYSICS_ROOT}/Physics/DeterminismLog.h ${JOLT_PHYSICS_ROOT}/Physics/EActivation.h ${JOLT_PHYSICS_ROOT}/Physics/IslandBuilder.cpp ${JOLT_PHYSICS_ROOT}/Physics/IslandBuilder.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsLock.cpp ${JOLT_PHYSICS_ROOT}/Physics/PhysicsLock.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsScene.cpp ${JOLT_PHYSICS_ROOT}/Physics/PhysicsScene.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsSettings.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsStepListener.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsSystem.cpp ${JOLT_PHYSICS_ROOT}/Physics/PhysicsSystem.h ${JOLT_PHYSICS_ROOT}/Physics/PhysicsUpdateContext.cpp ${JOLT_PHYSICS_ROOT}/Physics/PhysicsUpdateContext.h ${JOLT_PHYSICS_ROOT}/Physics/Ragdoll/Ragdoll.cpp ${JOLT_PHYSICS_ROOT}/Physics/Ragdoll/Ragdoll.h ${JOLT_PHYSICS_ROOT}/Physics/StateRecorder.h ${JOLT_PHYSICS_ROOT}/Physics/StateRecorderImpl.cpp ${JOLT_PHYSICS_ROOT}/Physics/StateRecorderImpl.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/TrackedVehicleController.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/TrackedVehicleController.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleAntiRollBar.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleAntiRollBar.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleCollisionTester.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleCollisionTester.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleConstraint.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleConstraint.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleController.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleController.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleDifferential.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleDifferential.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleEngine.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleEngine.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleTrack.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleTrack.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleTransmission.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/VehicleTransmission.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/Wheel.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/Wheel.h ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/WheeledVehicleController.cpp ${JOLT_PHYSICS_ROOT}/Physics/Vehicle/WheeledVehicleController.h ${JOLT_PHYSICS_ROOT}/RegisterTypes.cpp ${JOLT_PHYSICS_ROOT}/RegisterTypes.h ${JOLT_PHYSICS_ROOT}/Renderer/DebugRenderer.cpp ${JOLT_PHYSICS_ROOT}/Renderer/DebugRenderer.h ${JOLT_PHYSICS_ROOT}/Renderer/DebugRendererPlayback.cpp ${JOLT_PHYSICS_ROOT}/Renderer/DebugRendererPlayback.h ${JOLT_PHYSICS_ROOT}/Renderer/DebugRendererRecorder.cpp ${JOLT_PHYSICS_ROOT}/Renderer/DebugRendererRecorder.h ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletalAnimation.cpp ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletalAnimation.h ${JOLT_PHYSICS_ROOT}/Skeleton/Skeleton.cpp ${JOLT_PHYSICS_ROOT}/Skeleton/Skeleton.h ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletonMapper.cpp ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletonMapper.h ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletonPose.cpp ${JOLT_PHYSICS_ROOT}/Skeleton/SkeletonPose.h ${JOLT_PHYSICS_ROOT}/TriangleGrouper/TriangleGrouper.h ${JOLT_PHYSICS_ROOT}/TriangleGrouper/TriangleGrouperClosestCentroid.cpp ${JOLT_PHYSICS_ROOT}/TriangleGrouper/TriangleGrouperClosestCentroid.h ${JOLT_PHYSICS_ROOT}/TriangleGrouper/TriangleGrouperMorton.cpp ${JOLT_PHYSICS_ROOT}/TriangleGrouper/TriangleGrouperMorton.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitter.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitter.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterBinning.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterBinning.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterFixedLeafSize.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterLongestAxis.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterLongestAxis.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterMean.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterMean.h ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterMorton.cpp ${JOLT_PHYSICS_ROOT}/TriangleSplitter/TriangleSplitterMorton.h ) if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows") # Add natvis file set(JOLT_PHYSICS_SRC_FILES ${JOLT_PHYSICS_SRC_FILES} ${JOLT_PHYSICS_ROOT}/Jolt.natvis) endif() # Group source files source_group(TREE ${JOLT_PHYSICS_ROOT} FILES ${JOLT_PHYSICS_SRC_FILES}) # Create Jolt lib add_library(Jolt STATIC ${JOLT_PHYSICS_SRC_FILES}) target_include_directories(Jolt PUBLIC ${PHYSICS_REPO_ROOT}) target_precompile_headers(Jolt PRIVATE ${JOLT_PHYSICS_ROOT}/Jolt.h) target_compile_definitions(Jolt PUBLIC "$<$:_DEBUG;JPH_PROFILE_ENABLED;JPH_DEBUG_RENDERER>") target_compile_definitions(Jolt PUBLIC "$<$:NDEBUG;JPH_PROFILE_ENABLED;JPH_DEBUG_RENDERER>") target_compile_definitions(Jolt PUBLIC "$<$:NDEBUG>") target_compile_definitions(Jolt PUBLIC "$<$:NDEBUG;JPH_PROFILE_ENABLED;JPH_DISABLE_TEMP_ALLOCATOR;JPH_DISABLE_CUSTOM_ALLOCATOR;JPH_DEBUG_RENDERER>") target_compile_definitions(Jolt PUBLIC "$<$:NDEBUG;JPH_PROFILE_ENABLED;JPH_DEBUG_RENDERER>") target_compile_definitions(Jolt PUBLIC "$<$:NDEBUG>")