// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(PathConstraintTest) { JPH_ADD_BASE_CLASS(PathConstraintTest, Test) } EPathRotationConstraintType PathConstraintTest::sOrientationType = EPathRotationConstraintType::Free; void PathConstraintTest::Initialize() { // Floor CreateFloor(); { // Create spiral path Ref path = new PathConstraintPathHermite; Vec3 normal(0, 1, 0); Array positions; for (float a = -0.1f * JPH_PI; a < 4.0f * JPH_PI; a += 0.1f * JPH_PI) positions.push_back(Vec3(5.0f * Cos(a), -a, 5.0f * Sin(a))); for (int i = 1; i < int(positions.size() - 1); ++i) { Vec3 tangent = 0.5f * (positions[i + 1] - positions[i - 1]); path->AddPoint(positions[i], tangent, normal); } mPaths[0] = path; // Dynamic base plate to which the path attaches Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(5, 0.5f, 5)), Vec3(-10, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body1.GetID(), EActivation::Activate); // Dynamic body attached to the path Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.5f, 1.0f, 2.0f)), Vec3(-5, 15, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); body2.SetAllowSleeping(false); mBodyInterface->AddBody(body2.GetID(), EActivation::Activate); // Create path constraint PathConstraintSettings settings; settings.mPath = path; settings.mPathPosition = Vec3(0, 15, 0); settings.mRotationConstraintType = sOrientationType; mConstraints[0] = static_cast(settings.Create(body1, body2)); mPhysicsSystem->AddConstraint(mConstraints[0]); } { // Create circular path Ref path = new PathConstraintPathHermite; path->SetIsLooping(true); Vec3 normal(0, 1, 0); Array positions; for (int i = -1; i < 11; ++i) { float a = 2.0f * JPH_PI * i / 10.0f; positions.push_back(Vec3(5.0f * Cos(a), 0.0f, 5.0f * Sin(a))); } for (int i = 1; i < int(positions.size() - 1); ++i) { Vec3 tangent = 0.5f * (positions[i + 1] - positions[i - 1]); path->AddPoint(positions[i], tangent, normal); } mPaths[1] = path; // Dynamic base plate to which the path attaches Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(5, 0.5f, 5)), Vec3(10, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body1.GetID(), EActivation::Activate); // Dynamic body attached to the path Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.5f, 1.0f, 2.0f)), Vec3(15, 5, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); body2.SetAllowSleeping(false); mBodyInterface->AddBody(body2.GetID(), EActivation::Activate); // Create path constraint PathConstraintSettings settings; settings.mPath = path; settings.mPathPosition = Vec3(0, 5, 0); settings.mPathRotation = Quat::sRotation(Vec3::sAxisX(), -0.1f * JPH_PI); settings.mRotationConstraintType = sOrientationType; mConstraints[1] = static_cast(settings.Create(body1, body2)); mPhysicsSystem->AddConstraint(mConstraints[1]); } } void PathConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams) { for (PathConstraint *c : mConstraints) { MotorSettings &motor_settings = c->GetPositionMotorSettings(); motor_settings.SetForceLimit(sMaxMotorAcceleration / c->GetBody2()->GetMotionProperties()->GetInverseMass()); // F = m * a motor_settings.mFrequency = sFrequency; motor_settings.mDamping = sDamping; c->SetMaxFrictionForce(sMaxFrictionAcceleration / c->GetBody2()->GetMotionProperties()->GetInverseMass()); } } void PathConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) { static Array constraint_types = { "Free", "Tangent", "Normal", "Binormal", "Path", "Full" }; inUI->CreateTextButton(inSubMenu, "Configuration Settings", [=]() { UIElement *configuration_settings = inUI->CreateMenu(); inUI->CreateComboBox(configuration_settings, "Rotation Constraint", constraint_types, (int)sOrientationType, [=](int inItem) { sOrientationType = (EPathRotationConstraintType)inItem; }); inUI->CreateTextButton(configuration_settings, "Accept Changes", [=]() { RestartTest(); }); inUI->ShowMenu(configuration_settings); }); inUI->CreateTextButton(inSubMenu, "Runtime Settings", [=]() { UIElement *runtime_settings = inUI->CreateMenu(); inUI->CreateComboBox(runtime_settings, "Motor", { "Off", "Velocity", "Position" }, (int)mConstraints[0]->GetPositionMotorState(), [this](int inItem) { for (PathConstraint *c : mConstraints) c->SetPositionMotorState((EMotorState)inItem); }); inUI->CreateSlider(runtime_settings, "Target Velocity (m/s)", mConstraints[0]->GetTargetVelocity(), -10.0f, 10.0f, 0.1f, [this](float inValue) { for (PathConstraint *c : mConstraints) c->SetTargetVelocity(inValue); }); inUI->CreateSlider(runtime_settings, "Target Path Fraction", mConstraints[0]->GetTargetPathFraction(), 0, mPaths[0]->GetPathMaxFraction(), 0.1f, [this](float inValue) { for (PathConstraint *c : mConstraints) c->SetTargetPathFraction(inValue); }); inUI->CreateSlider(runtime_settings, "Max Acceleration (m/s^2)", sMaxMotorAcceleration, 0.0f, 100.0f, 1.0f, [](float inValue) { sMaxMotorAcceleration = inValue; }); inUI->CreateSlider(runtime_settings, "Frequency (Hz)", sFrequency, 0.0f, 20.0f, 0.1f, [](float inValue) { sFrequency = inValue; }); inUI->CreateSlider(runtime_settings, "Damping", sDamping, 0.0f, 2.0f, 0.01f, [](float inValue) { sDamping = inValue; }); inUI->CreateSlider(runtime_settings, "Max Friction Acceleration (m/s^2)", sMaxFrictionAcceleration, 0.0f, 10.0f, 0.1f, [](float inValue) { sMaxFrictionAcceleration = inValue; }); inUI->ShowMenu(runtime_settings); }); inUI->ShowMenu(inSubMenu); }