# Root set(TEST_FRAMEWORK_ROOT ${PHYSICS_REPO_ROOT}/TestFramework) # Source files set(TEST_FRAMEWORK_SRC_FILES ${TEST_FRAMEWORK_ROOT}/Application/Application.cpp ${TEST_FRAMEWORK_ROOT}/Application/Application.h ${TEST_FRAMEWORK_ROOT}/Application/DebugUI.cpp ${TEST_FRAMEWORK_ROOT}/Application/DebugUI.h ${TEST_FRAMEWORK_ROOT}/Application/EntryPoint.h ${TEST_FRAMEWORK_ROOT}/Image/BlitSurface.cpp ${TEST_FRAMEWORK_ROOT}/Image/BlitSurface.h ${TEST_FRAMEWORK_ROOT}/Image/LoadBMP.cpp ${TEST_FRAMEWORK_ROOT}/Image/LoadBMP.h ${TEST_FRAMEWORK_ROOT}/Image/LoadTGA.cpp ${TEST_FRAMEWORK_ROOT}/Image/LoadTGA.h ${TEST_FRAMEWORK_ROOT}/Image/Surface.cpp ${TEST_FRAMEWORK_ROOT}/Image/Surface.h ${TEST_FRAMEWORK_ROOT}/Image/ZoomImage.cpp ${TEST_FRAMEWORK_ROOT}/Image/ZoomImage.h ${TEST_FRAMEWORK_ROOT}/Input/Keyboard.cpp ${TEST_FRAMEWORK_ROOT}/Input/Keyboard.h ${TEST_FRAMEWORK_ROOT}/Input/Mouse.cpp ${TEST_FRAMEWORK_ROOT}/Input/Mouse.h ${TEST_FRAMEWORK_ROOT}/Math/Perlin.cpp ${TEST_FRAMEWORK_ROOT}/Math/Perlin.h ${TEST_FRAMEWORK_ROOT}/Renderer/ConstantBuffer.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/ConstantBuffer.h ${TEST_FRAMEWORK_ROOT}/Renderer/CommandQueue.h ${TEST_FRAMEWORK_ROOT}/Renderer/DescriptorHeap.h ${TEST_FRAMEWORK_ROOT}/Renderer/FatalErrorIfFailed.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/FatalErrorIfFailed.h ${TEST_FRAMEWORK_ROOT}/Renderer/Font.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/Font.h ${TEST_FRAMEWORK_ROOT}/Renderer/Frustum.h ${TEST_FRAMEWORK_ROOT}/Renderer/PipelineState.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/PipelineState.h ${TEST_FRAMEWORK_ROOT}/Renderer/Renderer.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/Renderer.h ${TEST_FRAMEWORK_ROOT}/Renderer/RenderInstances.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/RenderInstances.h ${TEST_FRAMEWORK_ROOT}/Renderer/RenderPrimitive.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/RenderPrimitive.h ${TEST_FRAMEWORK_ROOT}/Renderer/Texture.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/Texture.h ${TEST_FRAMEWORK_ROOT}/Renderer/DebugRendererImp.cpp ${TEST_FRAMEWORK_ROOT}/Renderer/DebugRendererImp.h ${TEST_FRAMEWORK_ROOT}/TestFramework.cmake ${TEST_FRAMEWORK_ROOT}/TestFramework.h ${TEST_FRAMEWORK_ROOT}/UI/UIAnimation.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIAnimation.h ${TEST_FRAMEWORK_ROOT}/UI/UIAnimationSlide.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIAnimationSlide.h ${TEST_FRAMEWORK_ROOT}/UI/UIButton.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIButton.h ${TEST_FRAMEWORK_ROOT}/UI/UICheckBox.cpp ${TEST_FRAMEWORK_ROOT}/UI/UICheckBox.h ${TEST_FRAMEWORK_ROOT}/UI/UIComboBox.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIComboBox.h ${TEST_FRAMEWORK_ROOT}/UI/UIElement.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIElement.h ${TEST_FRAMEWORK_ROOT}/UI/UIEventListener.h ${TEST_FRAMEWORK_ROOT}/UI/UIHorizontalStack.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIHorizontalStack.h ${TEST_FRAMEWORK_ROOT}/UI/UIImage.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIImage.h ${TEST_FRAMEWORK_ROOT}/UI/UIManager.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIManager.h ${TEST_FRAMEWORK_ROOT}/UI/UISlider.cpp ${TEST_FRAMEWORK_ROOT}/UI/UISlider.h ${TEST_FRAMEWORK_ROOT}/UI/UIStaticText.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIStaticText.h ${TEST_FRAMEWORK_ROOT}/UI/UITextButton.cpp ${TEST_FRAMEWORK_ROOT}/UI/UITextButton.h ${TEST_FRAMEWORK_ROOT}/UI/UITexturedQuad.h ${TEST_FRAMEWORK_ROOT}/UI/UIVerticalStack.cpp ${TEST_FRAMEWORK_ROOT}/UI/UIVerticalStack.h ${TEST_FRAMEWORK_ROOT}/Utils/CustomMemoryHook.cpp ${TEST_FRAMEWORK_ROOT}/Utils/CustomMemoryHook.h ${TEST_FRAMEWORK_ROOT}/Utils/Log.cpp ${TEST_FRAMEWORK_ROOT}/Utils/Log.h ${TEST_FRAMEWORK_ROOT}/Utils/ReadData.cpp ${TEST_FRAMEWORK_ROOT}/Utils/ReadData.h ) # Group source files source_group(TREE ${TEST_FRAMEWORK_ROOT} FILES ${TEST_FRAMEWORK_SRC_FILES}) # All shaders set(TEST_FRAMEWORK_SRC_FILES_SHADERS ${PHYSICS_REPO_ROOT}/Assets/Shaders/VertexConstants.h ) # Vertex shaders set(TEST_FRAMEWORK_VERTEX_SHADERS ${PHYSICS_REPO_ROOT}/Assets/Shaders/FontVertexShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/LineVertexShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleDepthVertexShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleVertexShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIVertexShader.hlsl ) set(TEST_FRAMEWORK_SRC_FILES_SHADERS ${TEST_FRAMEWORK_SRC_FILES_SHADERS} ${TEST_FRAMEWORK_VERTEX_SHADERS}) set_source_files_properties(${TEST_FRAMEWORK_VERTEX_SHADERS} PROPERTIES VS_SHADER_FLAGS "/WX /T vs_5_0") # Pixel shaders set(TEST_FRAMEWORK_PIXEL_SHADERS ${PHYSICS_REPO_ROOT}/Assets/Shaders/FontPixelShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/LinePixelShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleDepthPixelShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/TrianglePixelShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIPixelShader.hlsl ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIPixelShaderUntextured.hlsl ) set(TEST_FRAMEWORK_SRC_FILES_SHADERS ${TEST_FRAMEWORK_SRC_FILES_SHADERS} ${TEST_FRAMEWORK_PIXEL_SHADERS}) set_source_files_properties(${TEST_FRAMEWORK_PIXEL_SHADERS} PROPERTIES VS_SHADER_FLAGS "/WX /T ps_5_0") # Group shader files source_group(TREE ${PHYSICS_REPO_ROOT} FILES ${TEST_FRAMEWORK_SRC_FILES_SHADERS}) # Create TestFramework lib add_library(TestFramework STATIC ${TEST_FRAMEWORK_SRC_FILES} ${TEST_FRAMEWORK_SRC_FILES_SHADERS}) target_include_directories(TestFramework PUBLIC ${TEST_FRAMEWORK_ROOT}) target_link_libraries(TestFramework LINK_PUBLIC Jolt dxguid.lib dinput8.lib dxgi.lib d3d12.lib d3dcompiler.lib) target_precompile_headers(TestFramework PUBLIC ${TEST_FRAMEWORK_ROOT}/TestFramework.h)