#include "VertexConstants.h" struct VS_INPUT { float3 vPos : POSITION; float2 vTex : TEXCOORD0; float4 vCol : COLOR; }; struct VS_OUTPUT { float4 Position : SV_POSITION; float2 Tex : TEXCOORD0; float4 Color : COLOR0; }; VS_OUTPUT main(VS_INPUT input) { VS_OUTPUT Output; float4 pos = float4(input.vPos, 1.0f); // Transform the position from object space to homogeneous projection space pos = mul(View, pos); pos = mul(Projection, pos); Output.Position = pos; // Output texture coordinates Output.Tex = input.vTex; // Output color Output.Color = input.vCol; return Output; }