# Building and Using Jolt Physics ## Build Types Each platform supports multiple build targets - Debug - Debug version of the library, turns on asserts - Release - Release version of the library, no asserts but includes profiling support and can draw the world and simulation properties - ReleaseASAN - As Release but turns on Address Sanitizer (clang only) to find bugs - ReleaseUBSAN - As Release but turns on Undefined Behavior Sanitizer (clang only) to find bugs - ReleaseCoverage - As Release but turns on Coverage reporting (clang only) to find which areas of the code are not executed - Distribution - Shippable version of the library, turns off all debugging support ## Includes The Jolt headers don't include Jolt/Jolt.h. Always include Jolt/Jolt.h before including any other Jolt header. You can use Jolt/Jolt.h in your precompiled header to speed up compilation. ## Defines There are a number of user configurable defines that turn on/off certain features: - JPH_PROFILE_ENABLED - Turns on the internal profiler. - JPH_EXTERNAL_PROFILE - Turns on the internal profiler but forwards the information to a user defined external system (see Profiler.h). - JPH_DEBUG_RENDERER - Adds support to draw lines and triangles, used to be able to debug draw the state of the world. - JPH_DISABLE_TEMP_ALLOCATOR - Disables the temporary memory allocator, used mainly to allow ASAN to do its job. - JPH_DISABLE_CUSTOM_ALLOCATOR - Disables the ability to override the memory allocator. - JPH_FLOATING_POINT_EXCEPTIONS_ENABLED - Turns on division by zero and invalid floating point exception support in order to detect bugs (Windows only). - JPH_CROSS_PLATFORM_DETERMINISTIC - Turns on behavior to attempt cross platform determinism. If this is set, JPH_USE_FMADD is ignored. - JPH_DOUBLE_PRECISION - Compiles the library so that all positions are stored in doubles instead of floats. This makes larger worlds possible. - JPH_USE_SSE4_1 - Enable SSE4.1 CPU instructions (x86/x64 only) - JPH_USE_SSE4_2 - Enable SSE4.2 CPU instructions (x86/x64 only) - JPH_USE_F16C - Enable half float CPU instructions (x86/x64 only) - JPH_USE_LZCNT - Enable the lzcnt CPU instruction (x86/x64 only) - JPH_USE_TZCNT - Enable the tzcnt CPU instruction (x86/x64 only) - JPH_USE_AVX - Enable AVX CPU instructions (x86/x64 only) - JPH_USE_AVX2 - Enable AVX2 CPU instructions (x86/x64 only) - JPH_USE_AVX512 - Enable AVX512F+AVX512VL CPU instructions (x86/x64 only) - JPH_USE_FMADD - Enable fused multiply add CPU instructions (x86/x64 only) ## Logging & Asserting To override the default trace and assert mechanism install your own custom handlers in Trace and AssertFailed (see IssueReporting.h). ## Custom Memory Allocator To implement your custom memory allocator override Allocate, Free, AlignedAllocate and AlignedFree (see Memory.h). ## Building ### Windows 10+ (CL - Default compiler) - Download Visual Studio 2022 (Community or other edition) - Download CMake 3.15+ (https://cmake.org/download/) - Run cmake_vs2022_cl.bat - Open the resulting project file VS2022_CL\JoltPhysics.sln - Compile and run either 'Samples' or 'UnitTests' ### Windows 10+ (CL - 32 bit) - Download Visual Studio 2022 (Community or other edition) - Download CMake 3.15+ (https://cmake.org/download/) - Run cmake_vs2022_cl_32bit.bat - Open the resulting project file VS2022_CL_32BIT\JoltPhysics.sln - Compile and run either 'Samples' or 'UnitTests' ### Windows 10+ (Clang compiler) - Download Visual Studio 2022 (Community or other edition) - Make sure to install "C++ Clang Compiler for Windows 11.0.0+" and "C++ Clang-cl for v142+ build tools (x64/x86)" using the Visual Studio Installer - Download CMake 3.15+ (https://cmake.org/download/) - Run cmake_vs2022_clang.bat - Open the resulting project file VS2022_Clang\JoltPhysics.sln - Compile and run either 'Samples' or 'UnitTests' ### Windows 10+ (Universal Windows Platform) - Download Visual Studio 2022+ (Community or other edition) - Make sure to install "Universal Windows Platform development" using the Visual Studio Installer - Download CMake 3.15+ (https://cmake.org/download/) - Run cmake_vs2022_uwp.bat - Open the resulting project file VS2022_UWP\JoltPhysics.sln - Compile and run 'UnitTests' ### Windows 10+ (MinGW) - Follow download instructions for MSYS2 (https://www.msys2.org/) - From the MSYS2 MSYS app run: pacman -S --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake - From the MSYS2 MINGW x64 app, in the Build folder run: ./cmake_windows_mingw.sh - Run: cmake --build MinGW_Debug - Run: MinGW_Debug/UnitTests.exe ### Linux (Debian flavor, x64 or ARM64) - Install clang (apt-get install clang) - Install cmake (apt-get install cmake) - Run: ./cmake_linux_clang_gcc.sh - Go to the Linux_Debug folder - Run: make -j$(nproc) && ./UnitTests ### Linux (Debian flavor, MinGW Cross Compile) - This setup can be used to run samples on Linux using wine and vkd3d. Tested on Ubuntu 22.04 - Graphics card must support Vulkan and related drivers must be installed - Install mingw-w64 (apt-get install mingw-w64) - Run: update-alternatives --config x86_64-w64-mingw32-g++ (Select /usr/bin/x86_64-w64-mingw32-g++-posix) - Install cmake (apt-get install cmake) - Install wine64 (apt-get install wine64) - Run: export WINEPATH="/usr/x86_64-w64-mingw32/lib;/usr/lib/gcc/x86_64-w64-mingw32/10-posix" (change it based on your environment) - Run: ./cmake_linux_mingw.sh Release (Debug doesn't work) - Go to the MinGW_Release folder - Run: make -j$(nproc) && wine UnitTests.exe - Run: wine Samples.exe ### Android - Install Android Studio 2020.3.1+ (https://developer.android.com/studio/) - Open the 'Android' folder in Android Studio and wait until gradle finishes - Select 'Run' / 'Run...' and 'UnitTests' - If the screen turns green after a while the unit tests succeeded, when red they failed (see the android log for details) ### macOS - Install XCode - Download CMake 3.23+ (https://cmake.org/download/) - Run: ./cmake_xcode_macos.sh - This will open XCode with a newly generated project - Build and run the project Note that you can also follow the steps in the 'Linux' section if you wish to build without XCode. ### iOS - Install XCode - Download CMake 3.23+ (https://cmake.org/download/) - Run: ./cmake_xcode.ios.sh - This will open XCode with a newly generated project - Build and run the project (note that this will only work in the simulator as the code signing information is not set up) ## Link Errors If you receive the following error when linking: ``` /usr/bin/ld: libJolt.a: error adding symbols: file format not recognized ``` Then you have not enabled interprocedural optimizations (link time optimizations) for your own application. See the INTERPROCEDURAL_OPTIMIZATION option in CMakeLists.txt. ## Doxygen on Windows Documentation can be generated through doxygen: - Install Doxygen (https://www.doxygen.nl/download.html) - Run: run_doxygen.bat