// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include JPH_NAMESPACE_BEGIN class Body; class SoftBodyMotionProperties; /// Temporary data used by the update of a soft body class SoftBodyUpdateContext : public NonCopyable { public: static constexpr uint cVertexCollisionBatch = 64; ///< Number of vertices to process in a batch in DetermineCollisionPlanes static constexpr uint cEdgeConstraintBatch = 256; ///< Number of edge constraints to process in a batch in ApplyEdgeConstraints // Input Body * mBody; ///< Body that is being updated SoftBodyMotionProperties * mMotionProperties; ///< Motion properties of that body RMat44 mCenterOfMassTransform; ///< Transform of the body relative to the soft body Vec3 mGravity; ///< Gravity vector in local space of the soft body Vec3 mDisplacementDueToGravity; ///< Displacement of the center of mass due to gravity in the current time step float mDeltaTime; ///< Delta time for the current time step float mSubStepDeltaTime; ///< Delta time for each sub step /// Describes progress in the current update enum class EState { DetermineCollisionPlanes, ///< Determine collision planes for vertices in parallel ApplyEdgeConstraints, ///< Apply edge constraints in parallel Done ///< Update is finished }; /// Construct the edge constraint iterator starting at a new group static inline uint64 sGetEdgeGroupStart(uint32 inGroup) { return uint64(inGroup) << 32; } /// Get the group and start index from the edge constraint iterator static inline void sGetEdgeGroupAndStartIdx(uint64 inNextEdgeConstraint, uint32 &outGroup, uint32 &outStartIdx) { outGroup = uint32(inNextEdgeConstraint >> 32); outStartIdx = uint32(inNextEdgeConstraint); } // State of the update atomic mState { EState::DetermineCollisionPlanes };///< Current state of the update atomic mNextCollisionVertex { 0 }; ///< Next vertex to process for DetermineCollisionPlanes atomic mNumCollisionVerticesProcessed { 0 }; ///< Number of vertices processed by DetermineCollisionPlanes, used to determine if we can start simulating atomic mNextIteration { 0 }; ///< Next simulation iteration to process atomic mNextEdgeConstraint { 0 }; ///< Next edge constraint group and start index to process atomic mNumEdgeConstraintsProcessed { 0 }; ///< Number of edge constraints processed by ApplyEdgeConstraints, used to determine if we can go to the next group / iteration // Output Vec3 mDeltaPosition; ///< Delta position of the body in the current time step, should be applied after the update ECanSleep mCanSleep; ///< Can the body sleep? Should be applied after the update }; JPH_NAMESPACE_END