// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // Simple test that test the Character class. Allows the user to move around with the arrow keys and jump with the J button. class CharacterTest : public CharacterBaseTest, public ContactListener { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, CharacterTest) // Destructor virtual ~CharacterTest() override; // Initialize the test virtual void Initialize() override; // Update the test, called before the physics update virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override; // Update the test, called after the physics update virtual void PostPhysicsUpdate(float inDeltaTime) override; // Saving / restoring state for replay virtual void SaveState(StateRecorder &inStream) const override; virtual void RestoreState(StateRecorder &inStream) override; // If this test implements a contact listener, it should be returned here virtual ContactListener *GetContactListener() override { return this; } // See: ContactListener virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override; virtual void OnContactPersisted(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override; protected: // Get position of the character virtual RVec3 GetCharacterPosition() const override { return mCharacter->GetPosition(); } // Handle user input to the character virtual void HandleInput(Vec3Arg inMovementDirection, bool inJump, bool inSwitchStance, float inDeltaTime) override; private: // The 'player' character Ref mCharacter; };