// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(CapsuleVsBoxTest) { JPH_ADD_BASE_CLASS(CapsuleVsBoxTest, Test) } void CapsuleVsBoxTest::PrePhysicsUpdate(const PreUpdateParams &inParams) { // Create box Vec3 box_min(-1.0f, -2.0f, 0.5f); Vec3 box_max(2.0f, -0.5f, 3.0f); Ref box_settings = new RotatedTranslatedShapeSettings(0.5f * (box_min + box_max), Quat::sIdentity(), new BoxShapeSettings(0.5f * (box_max - box_min))); Ref box_shape = box_settings->Create().Get(); Mat44 box_transform(Vec4(0.516170502f, -0.803887904f, -0.295520246f, 0.0f), Vec4(0.815010250f, 0.354940295f, 0.458012700f, 0.0f), Vec4(-0.263298869f, -0.477264702f, 0.838386655f, 0.0f), Vec4(-10.2214508f, -18.6808319f, 40.7468987f, 1.0f)); // Create capsule float capsule_half_height = 75.0f; float capsule_radius = 1.5f; Quat capsule_compound_rotation(0.499999970f, -0.499999970f, -0.499999970f, 0.499999970f); Ref capsule_settings = new RotatedTranslatedShapeSettings(Vec3(0, 0, 75), capsule_compound_rotation, new CapsuleShapeSettings(capsule_half_height, capsule_radius)); Ref capsule_shape = capsule_settings->Create().Get(); Mat44 capsule_transform = Mat44::sTranslation(Vec3(-9.68538570f, -18.0328083f, 41.3212280f)); // Collision settings CollideShapeSettings settings; settings.mActiveEdgeMode = EActiveEdgeMode::CollideWithAll; settings.mBackFaceMode = EBackFaceMode::CollideWithBackFaces; settings.mCollectFacesMode = ECollectFacesMode::NoFaces; // Collide the two shapes AllHitCollisionCollector collector; CollisionDispatch::sCollideShapeVsShape(capsule_shape, box_shape, Vec3::sReplicate(1.0f), Vec3::sReplicate(1.0f), capsule_transform, box_transform, SubShapeIDCreator(), SubShapeIDCreator(), settings, collector); #ifdef JPH_DEBUG_RENDERER // Draw the shapes box_shape->Draw(mDebugRenderer, RMat44(box_transform), Vec3::sReplicate(1.0f), Color::sWhite, false, false); capsule_shape->Draw(mDebugRenderer, RMat44(capsule_transform), Vec3::sReplicate(1.0f), Color::sWhite, false, false); #endif // JPH_DEBUG_RENDERER // Draw contact points const CollideShapeResult &hit = collector.mHits[0]; DrawMarkerSP(mDebugRenderer, hit.mContactPointOn1, Color::sRed, 1.0f); DrawMarkerSP(mDebugRenderer, hit.mContactPointOn2, Color::sGreen, 1.0f); // Draw penetration axis with length of the penetration Vec3 pen_axis = hit.mPenetrationAxis; float pen_axis_len = pen_axis.Length(); if (pen_axis_len > 0.0f) { pen_axis *= hit.mPenetrationDepth / pen_axis_len; DrawArrowSP(mDebugRenderer, hit.mContactPointOn2, hit.mContactPointOn2 + pen_axis, Color::sYellow, 0.01f); #ifdef JPH_DEBUG_RENDERER Mat44 resolved_box = box_transform.PostTranslated(pen_axis); box_shape->Draw(mDebugRenderer, RMat44(resolved_box), Vec3::sReplicate(1.0f), Color::sGreen, false, false); #endif // JPH_DEBUG_RENDERER } }