// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include // Renders pairs of objects and their collisions. Use Z, X, C keys to control distance. class InteractivePairsTest : public Test { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, InteractivePairsTest) // Update the test, called before the physics update virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override; private: void TestBoxVsBox(Vec3Arg inTranslationA, Vec3Arg inRotationA, float inConvexRadiusA, const AABox &inA, Vec3Arg inTranslationB, Vec3Arg inRotationB, float inConvexRadiusB, const AABox &inB); void TestSphereVsBox(Vec3Arg inTranslationA, float inRadiusA, Vec3Arg inTranslationB, Vec3Arg inRotationB, float inConvexRadiusB, const AABox &inB); void TestSphereVsSphere(Vec3Arg inTranslationA, float inRadiusA, Vec3Arg inTranslationB, float inRadiusB, bool inTreatSphereAsPointWithConvexRadius); bool mKeyboardMode = false; float mDistance = 3.0f; };