// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(RandomRayTest) { JPH_ADD_BASE_CLASS(RandomRayTest, Test) } //----------------------------------------------------------------------------- // Tests the CastRay function //----------------------------------------------------------------------------- template void RandomRayTest::TestRay(const char *inTestName, RVec3Arg inRenderOffset, const A &inA, const Context &inContext, float (*inCompareFunc)(const Context &inContext, Vec3Arg inRayOrigin, Vec3Arg inRayDirection)) { default_random_engine random(12345); uniform_real_distribution random_scale(-2.0f, 2.0f); #ifdef _DEBUG const int count = 1000; #else const int count = 10000; #endif int mismatches = 0; int nonzero_hits = 0; int zero_hits = 0; float total_error = 0; int total_error_count = 0; float min_error = FLT_MAX; float max_error = 0; GJKClosestPoint gjk; Trace("Starting: %s", inTestName); for (int i = 0; i < count; ++i) { Vec3 from(random_scale(random), random_scale(random), random_scale(random)); Vec3 to(random_scale(random), random_scale(random), random_scale(random)); Vec3 direction = to - from; // Use GJK to cast a ray float fraction1 = 1.0f + FLT_EPSILON; if (!gjk.CastRay(from, direction, 1.0e-4f, inA, fraction1)) fraction1 = FLT_MAX; // Use the comparison function float fraction2 = inCompareFunc(inContext, from, direction); // The comparison functions work with infinite rays, so a fraction > 1 means a miss if (fraction2 > 1.0f) fraction2 = FLT_MAX; float error = abs(fraction1 - fraction2); if (error > 0.005f) { Trace("Mismatch iteration: %d (%f vs %f, diff: %f)", i, (double)fraction1, (double)fraction2, (double)abs(fraction2 - fraction1)); ++mismatches; Color c; if (fraction2 == FLT_MAX) { c = Color::sRed; mDebugRenderer->DrawMarker(inRenderOffset + from + fraction1 * direction, Color::sRed, 0.1f); } else if (fraction1 == FLT_MAX) { c = Color::sBlue; mDebugRenderer->DrawMarker(inRenderOffset + from + fraction2 * direction, Color::sBlue, 0.1f); } else { total_error += abs(fraction2 - fraction1); total_error_count++; c = Color::sGreen; mDebugRenderer->DrawMarker(inRenderOffset + from + fraction1 * direction, Color::sCyan, 0.1f); mDebugRenderer->DrawMarker(inRenderOffset + from + fraction2 * direction, Color::sGreen, 0.1f); } mDebugRenderer->DrawArrow(inRenderOffset + from, inRenderOffset + to, c, 0.1f); } else if (fraction1 != FLT_MAX) { mDebugRenderer->DrawMarker(inRenderOffset + from + fraction1 * direction, Color::sYellow, 0.02f); } if (fraction1 != FLT_MAX && fraction2 != FLT_MAX) { total_error += error; total_error_count++; min_error = min(min_error, error); max_error = max(max_error, error); } if (fraction2 == 0.0f) ++zero_hits; else if (fraction2 > 0 && fraction2 <= 1.0f) ++nonzero_hits; } Trace("Report for: %s", inTestName); Trace("Mismatches: %d (%.1f%%)", mismatches, 100.0 * mismatches / count); Trace("Hits (fraction = 0): %d (%.1f%%)", zero_hits, 100.0 * zero_hits / count); Trace("Hits (fraction > 0 and fraction <= 1): %d (%.1f%%)", nonzero_hits, 100.0 * nonzero_hits / count); Trace("Fraction error: Avg %f, Min %f, Max %f", total_error_count > 0? double(total_error / total_error_count) : 0.0, (double)min_error, (double)max_error); } void RandomRayTest::PrePhysicsUpdate(const PreUpdateParams &inParams) { { RVec3 render_offset(0, 0, 0); Sphere sphere(Vec3(0.1f, 0.2f, 0.3f), 1.1f); mDebugRenderer->DrawSphere(render_offset + sphere.GetCenter(), sphere.GetRadius(), Color::sYellow); TestRay("Sphere", render_offset, sphere, sphere, [](const Sphere &inSphere, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { return RaySphere(inRayOrigin, inRayDirection, inSphere.GetCenter(), inSphere.GetRadius()); }); } { RVec3 render_offset(5, 0, 0); SphereShape sphere_shape(1.1f); #ifdef JPH_DEBUG_RENDERER sphere_shape.Draw(mDebugRenderer, RMat44::sTranslation(render_offset), Vec3::sReplicate(1.0f), Color::sYellow, false, false); #endif // JPH_DEBUG_RENDERER ConvexShape::SupportBuffer buffer; const ConvexShape::Support *support = sphere_shape.GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sReplicate(1.0f)); TestRay("Sphere Shape", render_offset, *support, sphere_shape, [](const SphereShape &inSphere, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { return RaySphere(inRayOrigin, inRayDirection, Vec3::sZero(), inSphere.GetRadius()); }); } { RVec3 render_offset(10, 0, 0); AABox box(Vec3(-0.9f, -1.0f, -1.1f), Vec3(0.8f, 0.9f, 1.0f)); mDebugRenderer->DrawBox(box.Transformed(Mat44::sTranslation(Vec3(render_offset))), Color::sYellow); TestRay("Box", render_offset, box, box, [](const AABox &inBox, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { float fraction = RayAABox(inRayOrigin, RayInvDirection(inRayDirection), inBox.mMin, inBox.mMax); return max(fraction, 0.0f); }); } { RVec3 render_offset(15, 0, 0); BoxShape box_shape(Vec3(0.9f, 1.0f, 1.1f), 0.0f); #ifdef JPH_DEBUG_RENDERER box_shape.Draw(mDebugRenderer, RMat44::sTranslation(render_offset), Vec3::sReplicate(1.0f), Color::sYellow, false, false); #endif // JPH_DEBUG_RENDERER ConvexShape::SupportBuffer buffer; const ConvexShape::Support *support = box_shape.GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sReplicate(1.0f)); TestRay("Box Shape", render_offset, *support, box_shape, [](const BoxShape &inBox, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { float fraction = RayAABox(inRayOrigin, RayInvDirection(inRayDirection), -inBox.GetHalfExtent(), inBox.GetHalfExtent()); return max(fraction, 0.0f); }); } { RVec3 render_offset(20, 0, 0); CapsuleShape capsule_shape(1.1f, 0.6f); #ifdef JPH_DEBUG_RENDERER capsule_shape.Draw(mDebugRenderer, RMat44::sTranslation(render_offset), Vec3::sReplicate(1.0f), Color::sYellow, false, false); #endif // JPH_DEBUG_RENDERER ConvexShape::SupportBuffer buffer; const ConvexShape::Support *support = capsule_shape.GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sReplicate(1.0f)); TestRay("Capsule Shape", render_offset, *support, capsule_shape, [](const CapsuleShape &inCapsule, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { return RayCapsule(inRayOrigin, inRayDirection, inCapsule.GetHalfHeightOfCylinder(), inCapsule.GetRadius()); }); } { RVec3 render_offset(25, 0, 0); CylinderShape cylinder_shape(1.5f, 0.6f, 0.0f); #ifdef JPH_DEBUG_RENDERER cylinder_shape.Draw(mDebugRenderer, RMat44::sTranslation(render_offset), Vec3::sReplicate(1.0f), Color::sYellow, false, false); #endif // JPH_DEBUG_RENDERER ConvexShape::SupportBuffer buffer; const ConvexShape::Support *support = cylinder_shape.GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sReplicate(1.0f)); TestRay("Cylinder Shape", render_offset, *support, cylinder_shape, [](const CylinderShape &inCylinder, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { return RayCylinder(inRayOrigin, inRayDirection, inCylinder.GetHalfHeight(), inCylinder.GetRadius()); }); } { RVec3 render_offset(30, 0, 0); TriangleConvexSupport triangle(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f)); mDebugRenderer->DrawTriangle(render_offset + triangle.mV1, render_offset + triangle.mV2, render_offset + triangle.mV3, Color::sYellow); TestRay("Triangle", render_offset, triangle, triangle, [](const TriangleConvexSupport &inTriangle, Vec3Arg inRayOrigin, Vec3Arg inRayDirection) { return RayTriangle(inRayOrigin, inRayDirection, inTriangle.mV1, inTriangle.mV2, inTriangle.mV3); }); } }