// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(BigVsSmallTest) { JPH_ADD_BASE_CLASS(BigVsSmallTest, Test) } void BigVsSmallTest::Initialize() { // Create a big triangle TriangleList triangles; triangles.push_back(Triangle(Float3(-100, 0, 0), Float3(0, 0, 100), Float3(100, 0, -100))); Body &triangle = *mBodyInterface->CreateBody(BodyCreationSettings(new MeshShapeSettings(triangles), RVec3::sZero(), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING)); mBodyInterface->AddBody(triangle.GetID(), EActivation::DontActivate); // A small box Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.1f, 0.1f, 0.1f)), RVec3(0, 1.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); body.SetAllowSleeping(false); mBodyInterface->AddBody(body.GetID(), EActivation::Activate); }