// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(ChangeShapeTest) { JPH_ADD_BASE_CLASS(ChangeShapeTest, Test) } void ChangeShapeTest::Initialize() { // Floor CreateFloor(); // Shapes mShapes.push_back(new BoxShape(Vec3(0.5f, 1.5f, 0.5f))); mShapes.push_back(new SphereShape(0.5f)); mShapes.push_back(new CapsuleShape(1.0f, 0.5f)); mShapes.push_back(TaperedCapsuleShapeSettings(1.0f, 0.5f, 0.3f).Create().Get()); // Compound with center of mass shifted (this requires a correction of the position in the body) StaticCompoundShapeSettings compound_settings; compound_settings.AddShape(Vec3(0, 1.5f, 0), Quat::sIdentity(), new CapsuleShape(1.5f, 0.5f)); compound_settings.AddShape(Vec3(0, 3, 0), Quat::sIdentity(), new SphereShape(1)); RefConst compound = compound_settings.Create().Get(); mShapes.push_back(compound); // Create dynamic body that changes shape BodyCreationSettings settings; settings.SetShape(mShapes[mShapeIdx]); settings.mPosition = RVec3(0, 10, 0); settings.mMotionType = EMotionType::Dynamic; settings.mObjectLayer = Layers::MOVING; mBodyID = mBodyInterface->CreateBody(settings)->GetID(); mBodyInterface->AddBody(mBodyID, EActivation::Activate); } void ChangeShapeTest::PrePhysicsUpdate(const PreUpdateParams &inParams) { const float cSwitchTime = 3.0f; // Increment time mTime += inParams.mDeltaTime; // Get new shape int shape_idx = int(mTime / cSwitchTime) % mShapes.size(); // Change shape if (mShapeIdx != shape_idx) { mShapeIdx = shape_idx; mBodyInterface->SetShape(mBodyID, mShapes[mShapeIdx], true, mActivateAfterSwitch? EActivation::Activate : EActivation::DontActivate); } } void ChangeShapeTest::SaveState(StateRecorder &inStream) const { inStream.Write(mTime); inStream.Write(mShapeIdx); } void ChangeShapeTest::RestoreState(StateRecorder &inStream) { inStream.Read(mTime); inStream.Read(mShapeIdx); // Reset the shape to what was stored mBodyInterface->SetShape(mBodyID, mShapes[mShapeIdx], true, EActivation::DontActivate); } void ChangeShapeTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) { inUI->CreateCheckBox(inSubMenu, "Activate Body After Switch", mActivateAfterSwitch, [this](UICheckBox::EState inState) { mActivateAfterSwitch = inState == UICheckBox::STATE_CHECKED; }); }