// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(ContactManifoldTest) { JPH_ADD_BASE_CLASS(ContactManifoldTest, Test) } void ContactManifoldTest::Initialize() { // Floor CreateFloor(); RefConst big_box = new BoxShape(Vec3(4, 4, 4), 0.0f); RefConst capsule = new CapsuleShape(5, 2); RefConst long_box = new BoxShape(Vec3(2, 7, 2)); for (int i = 0; i < 3; ++i) for (int j = 0; j < 2; ++j) { // Create a box Body &box = *mBodyInterface->CreateBody(BodyCreationSettings(big_box, RVec3(-20.0f + i * 10.0f, 4, -20.0f + j * 40.0f), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING)); mBodyInterface->AddBody(box.GetID(), EActivation::DontActivate); // Place a dynamic body on it Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(j == 0? capsule : long_box, RVec3(-20.0f + i * 10.0f, 12, -5.0f + i * 5.0f - 20.0f + j * 40.0f), Quat::sRotation(Vec3::sAxisY(), 0.1f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body.GetID(), EActivation::Activate); } }